/** * @file llagentcamera.cpp * @brief LLAgent class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagentcamera.h" #include "pipeline.h" #include "llagent.h" #include "llanimationstates.h" #include "llfloatercamera.h" #include "llfloaterreg.h" #include "llhudmanager.h" #include "lljoystickbutton.h" #include "llselectmgr.h" #include "llsmoothstep.h" #include "lltoolmgr.h" #include "llviewercamera.h" #include "llviewercontrol.h" #include "llviewerjoystick.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llwindow.h" #include "llworld.h" using namespace LLVOAvatarDefines; extern LLMenuBarGL* gMenuBarView; // Mousewheel camera zoom const F32 MIN_ZOOM_FRACTION = 0.25f; const F32 INITIAL_ZOOM_FRACTION = 1.f; const F32 MAX_ZOOM_FRACTION = 8.f; const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f; const F32 CAMERA_LAG_HALF_LIFE = 0.25f; const F32 MIN_CAMERA_LAG = 0.5f; const F32 MAX_CAMERA_LAG = 5.f; const F32 CAMERA_COLLIDE_EPSILON = 0.1f; const F32 MIN_CAMERA_DISTANCE = 0.1f; const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f; const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f; const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f; const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f; const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f; const F32 HEAD_BUFFER_SIZE = 0.3f; const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.1f; const F32 LAND_MIN_ZOOM = 0.15f; const F32 AVATAR_MIN_ZOOM = 0.5f; const F32 OBJECT_MIN_ZOOM = 0.02f; const F32 APPEARANCE_MIN_ZOOM = 0.39f; const F32 APPEARANCE_MAX_ZOOM = 8.f; const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f; const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f; const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f; const F32 OBJECT_EXTENTS_PADDING = 0.5f; // The agent instance. LLAgentCamera gAgentCamera; //----------------------------------------------------------------------------- // LLAgentCamera() //----------------------------------------------------------------------------- LLAgentCamera::LLAgentCamera() : mInitialized(false), mDrawDistance( DEFAULT_FAR_PLANE ), mLookAt(NULL), mPointAt(NULL), mHUDTargetZoom(1.f), mHUDCurZoom(1.f), mForceMouselook(FALSE), mCameraMode( CAMERA_MODE_THIRD_PERSON ), mLastCameraMode( CAMERA_MODE_THIRD_PERSON ), mCameraPreset(CAMERA_PRESET_REAR_VIEW), mCameraAnimating( FALSE ), mAnimationCameraStartGlobal(), mAnimationFocusStartGlobal(), mAnimationTimer(), mAnimationDuration(0.33f), mCameraFOVZoomFactor(0.f), mCameraCurrentFOVZoomFactor(0.f), mCameraFocusOffset(), mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW), mCameraCollidePlane(), mCurrentCameraDistance(2.f), // meters, set in init() mTargetCameraDistance(2.f), mCameraZoomFraction(1.f), // deprecated mThirdPersonHeadOffset(0.f, 0.f, 1.f), mSitCameraEnabled(FALSE), mCameraSmoothingLastPositionGlobal(), mCameraSmoothingLastPositionAgent(), mCameraSmoothingStop(false), mCameraUpVector(LLVector3::z_axis), // default is straight up mFocusOnAvatar(TRUE), mFocusGlobal(), mFocusTargetGlobal(), mFocusObject(NULL), mFocusObjectDist(0.f), mFocusObjectOffset(), mFocusDotRadius( 0.1f ), // meters mTrackFocusObject(TRUE), mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed mWalkKey(0), // like AtKey, but causes less forward thrust mLeftKey(0), mUpKey(0), mYawKey(0.f), mPitchKey(0.f), mOrbitLeftKey(0.f), mOrbitRightKey(0.f), mOrbitUpKey(0.f), mOrbitDownKey(0.f), mOrbitInKey(0.f), mOrbitOutKey(0.f), mPanUpKey(0.f), mPanDownKey(0.f), mPanLeftKey(0.f), mPanRightKey(0.f), mPanInKey(0.f), mPanOutKey(0.f) { mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT ); clearGeneralKeys(); clearOrbitKeys(); clearPanKeys(); } // Requires gSavedSettings to be initialized. //----------------------------------------------------------------------------- // init() //----------------------------------------------------------------------------- void LLAgentCamera::init() { // *Note: this is where LLViewerCamera::getInstance() used to be constructed. mDrawDistance = gSavedSettings.getF32("RenderFarClip"); LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW); // Leave at 0.1 meters until we have real near clip management LLViewerCamera::getInstance()->setNear(0.1f); LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild")); mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset"); mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView"); mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView"); mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView"); mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView"); mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView"); mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView"); mCameraCollidePlane.clearVec(); mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"); mTargetCameraDistance = mCurrentCameraDistance; mCameraZoomFraction = 1.f; mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject"); mInitialized = true; } //----------------------------------------------------------------------------- // cleanup() //----------------------------------------------------------------------------- void LLAgentCamera::cleanup() { setSitCamera(LLUUID::null); if(mLookAt) { mLookAt->markDead() ; mLookAt = NULL; } if(mPointAt) { mPointAt->markDead() ; mPointAt = NULL; } setFocusObject(NULL); } void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar) { if (!mLookAt) { mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); } if (!mPointAt) { mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); } if (!mLookAt.isNull()) { mLookAt->setSourceObject(avatar); } if (!mPointAt.isNull()) { mPointAt->setSourceObject(avatar); } } //----------------------------------------------------------------------------- // LLAgent() //----------------------------------------------------------------------------- LLAgentCamera::~LLAgentCamera() { cleanup(); // *Note: this is where LLViewerCamera::getInstance() used to be deleted. } // Change camera back to third person, stop the autopilot, // deselect stuff, etc. //----------------------------------------------------------------------------- // resetView() //----------------------------------------------------------------------------- void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera) { if (gAgent.getAutoPilot()) { gAgent.stopAutoPilot(TRUE); } LLSelectMgr::getInstance()->unhighlightAll(); // By popular request, keep land selection while walking around. JC // LLViewerParcelMgr::getInstance()->deselectLand(); // force deselect when walking and attachment is selected // this is so people don't wig out when their avatar moves without animating if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) { LLSelectMgr::getInstance()->deselectAll(); } if (gMenuHolder != NULL) { // Hide all popup menus gMenuHolder->hideMenus(); } if (change_camera && !gSavedSettings.getBOOL("FreezeTime")) { changeCameraToDefault(); if (LLViewerJoystick::getInstance()->getOverrideCamera()) { handle_toggle_flycam(); } // reset avatar mode from eventual residual motion if (LLToolMgr::getInstance()->inBuildMode()) { LLViewerJoystick::getInstance()->moveAvatar(true); } //Camera Tool is needed for Free Camera Control Mode if (!LLFloaterCamera::inFreeCameraMode()) { LLFloaterReg::hideInstance("build"); // Switch back to basic toolset LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); } gViewerWindow->showCursor(); } if (reset_camera && !gSavedSettings.getBOOL("FreezeTime")) { if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson()) { // leaving mouse-steer mode LLVector3 agent_at_axis = gAgent.getAtAxis(); agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector()); agent_at_axis.normalize(); gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f))); } setFocusOnAvatar(TRUE, ANIMATE); mCameraFOVZoomFactor = 0.f; } mHUDTargetZoom = 1.f; } // Allow camera to be moved somewhere other than behind avatar. //----------------------------------------------------------------------------- // unlockView() //----------------------------------------------------------------------------- void LLAgentCamera::unlockView() { if (getFocusOnAvatar()) { if (isAgentAvatarValid()) { setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID); } setFocusOnAvatar(FALSE, FALSE); // no animation } } //----------------------------------------------------------------------------- // slamLookAt() //----------------------------------------------------------------------------- void LLAgentCamera::slamLookAt(const LLVector3 &look_at) { LLVector3 look_at_norm = look_at; look_at_norm.mV[VZ] = 0.f; look_at_norm.normalize(); gAgent.resetAxes(look_at_norm); } //----------------------------------------------------------------------------- // calcFocusOffset() //----------------------------------------------------------------------------- LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y) { LLMatrix4 obj_matrix = object->getRenderMatrix(); LLQuaternion obj_rot = object->getRenderRotation(); LLVector3 obj_pos = object->getRenderPosition(); BOOL is_avatar = object->isAvatar(); // if is avatar - don't do any funk heuristics to position the focal point // see DEV-30589 if (is_avatar) { return original_focus_point - obj_pos; } LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation LLVector3 object_extents; const LLVector4a* oe4 = object->mDrawable->getSpatialExtents(); object_extents.set( oe4[1][0], oe4[1][1], oe4[1][2] ); // make sure they object extents are non-zero object_extents.clamp(0.001f, F32_MAX); // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin(); obj_to_cam_ray.rotVec(inv_obj_rot); obj_to_cam_ray.normalize(); // obj_to_cam_ray_proportions are the (positive) ratios of // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions. LLVector3 obj_to_cam_ray_proportions; obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]); obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]); obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]); // find the largest ratio stored in obj_to_cam_ray_proportions // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera LLVector3 longest_object_axis; // is x-axis longest? if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY] && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ]) { // then grab it longest_object_axis.setVec(obj_matrix.getFwdRow4()); } // is y-axis longest? else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ]) { // then grab it longest_object_axis.setVec(obj_matrix.getLeftRow4()); } // otherwise, use z axis else { longest_object_axis.setVec(obj_matrix.getUpRow4()); } // Use this axis as the normal to project mouse click on to plane with that normal, at the object center. // This generates a point behind the mouse cursor that is approximately in the middle of the object in // terms of depth. // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera. // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable // eccentricity to the object orientation LLVector3 focus_plane_normal(longest_object_axis); focus_plane_normal.normalize(); LLVector3d focus_pt_global; gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal); LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global); // find vector from camera to focus point in object space LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin(); camera_to_focus_vec.rotVec(inv_obj_rot); // find vector from object origin to focus point in object coordinates LLVector3 focus_offset_from_object_center = focus_pt - obj_pos; // convert to object-local space focus_offset_from_object_center.rotVec(inv_obj_rot); // We need to project the focus point back into the bounding box of the focused object. // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis LLVector3 clip_fraction; // for each axis... for (U32 axis = VX; axis <= VZ; axis++) { //...calculate distance that focus offset sits outside of bounding box along that axis... //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center F32 dist_out_of_bounds; if (focus_offset_from_object_center.mV[axis] > 0.f) { dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f)); } else { dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f)); } //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f) { // don't divide by very small number clip_fraction.mV[axis] = 0.f; } else { clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis]; } } LLVector3 abs_clip_fraction = clip_fraction; abs_clip_fraction.abs(); // find axis of focus offset that is *most* outside the bounding box and use that to // rescale focus offset to inside object extents if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY] && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ]) { focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec; } else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ]) { focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec; } else { focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec; } // convert back to world space focus_offset_from_object_center.rotVec(obj_rot); // now, based on distance of camera from object relative to object size // push the focus point towards the near surface of the object when (relatively) close to the objcet // or keep the focus point in the object middle when (relatively) far // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars // is almost always "tumble about middle" and not "spin around surface point" if (!is_avatar) { LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); //now that we have the object relative position, we should bias toward the center of the object //based on the distance of the camera to the focus point vs. the distance of the camera to the focus F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis()); F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin()); LLBBox obj_bbox = object->getBoundingBoxAgent(); F32 bias = 0.f; // virtual_camera_pos is the camera position we are simulating by backing the camera off // and adjusting the FOV LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor)); // if the camera is inside the object (large, hollow objects, for example) // leave focus point all the way to destination depth, away from object center if(!obj_bbox.containsPointAgent(virtual_camera_pos)) { // perform magic number biasing of focus point towards surface vs. planar center bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f); obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias); } focus_offset_from_object_center = obj_rel; } return focus_offset_from_object_center; } //----------------------------------------------------------------------------- // calcCameraMinDistance() //----------------------------------------------------------------------------- BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) { BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) if (!mFocusObject || mFocusObject->isDead() || mFocusObject->isMesh() || gSavedSettings.getBOOL("DisableCameraConstraints")) { obj_min_distance = 0.f; return TRUE; } if (mFocusObject->mDrawable.isNull()) { #ifdef LL_RELEASE_FOR_DOWNLOAD llwarns << "Focus object with no drawable!" << llendl; #else mFocusObject->dump(); llerrs << "Focus object with no drawable!" << llendl; #endif obj_min_distance = 0.f; return TRUE; } LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation(); LLVector3 target_offset_origin = mFocusObjectOffset; LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); // convert offsets into object local space camera_offset_target.rotVec(inv_object_rot); target_offset_origin.rotVec(inv_object_rot); // push around object extents based on target offset LLVector3 object_extents = mFocusObject->getScale(); if (mFocusObject->isAvatar()) { // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom) object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR; object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR; object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR; soft_limit = TRUE; } LLVector3 abs_target_offset = target_offset_origin; abs_target_offset.abs(); LLVector3 target_offset_dir = target_offset_origin; F32 object_radius = mFocusObject->getVObjRadius(); BOOL target_outside_object_extents = FALSE; for (U32 i = VX; i <= VZ; i++) { if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING) { target_outside_object_extents = TRUE; } if (camera_offset_target.mV[i] > 0.f) { object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f; } else { object_extents.mV[i] += target_offset_origin.mV[i] * 2.f; } } // don't shrink the object extents so far that the object inverts object_extents.clamp(0.001f, F32_MAX); // move into first octant LLVector3 camera_offset_target_abs_norm = camera_offset_target; camera_offset_target_abs_norm.abs(); // make sure offset is non-zero camera_offset_target_abs_norm.clamp(0.001f, F32_MAX); camera_offset_target_abs_norm.normalize(); // find camera position relative to normalized object extents LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm; camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX]; camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY]; camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ]; if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] && camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ]) { if (camera_offset_target_abs_norm.mV[VX] < 0.001f) { obj_min_distance = object_extents.mV[VX] * 0.5f; } else { obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX]; } } else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ]) { if (camera_offset_target_abs_norm.mV[VY] < 0.001f) { obj_min_distance = object_extents.mV[VY] * 0.5f; } else { obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY]; } } else { if (camera_offset_target_abs_norm.mV[VZ] < 0.001f) { obj_min_distance = object_extents.mV[VZ] * 0.5f; } else { obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ]; } } LLVector3 object_split_axis; LLVector3 target_offset_scaled = target_offset_origin; target_offset_scaled.abs(); target_offset_scaled.normalize(); target_offset_scaled.mV[VX] /= object_extents.mV[VX]; target_offset_scaled.mV[VY] /= object_extents.mV[VY]; target_offset_scaled.mV[VZ] /= object_extents.mV[VZ]; if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] && target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ]) { object_split_axis = LLVector3::x_axis; } else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ]) { object_split_axis = LLVector3::y_axis; } else { object_split_axis = LLVector3::z_axis; } LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent()); // length projected orthogonal to target offset F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec(); // calculate whether the target point would be "visible" if it were outside the bounding box // on the opposite of the splitting plane defined by object_split_axis; BOOL exterior_target_visible = FALSE; if (camera_offset_dist > object_radius) { // target is visible from camera, so turn off fov zoom exterior_target_visible = TRUE; } F32 camera_offset_clip = camera_offset_object * object_split_axis; F32 target_offset_clip = target_offset_dir * object_split_axis; // target has moved outside of object extents // check to see if camera and target are on same side if (target_outside_object_extents) { if (camera_offset_clip > 0.f && target_offset_clip > 0.f) { return FALSE; } else if (camera_offset_clip < 0.f && target_offset_clip < 0.f) { return FALSE; } } // clamp obj distance to diagonal of 10 by 10 cube obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3); obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f); return TRUE; } F32 LLAgentCamera::getCameraZoomFraction() { // 0.f -> camera zoomed all the way out // 1.f -> camera zoomed all the way in LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) { // already [0,1] return mHUDTargetZoom; } else if (mFocusOnAvatar && cameraThirdPerson()) { return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f); } else if (cameraCustomizeAvatar()) { F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f ); } else { F32 min_zoom; const F32 DIST_FUDGE = 16.f; // meters F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE, LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE, MAX_CAMERA_DISTANCE_FROM_AGENT); F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); if (mFocusObject.notNull()) { if (mFocusObject->isAvatar()) { min_zoom = AVATAR_MIN_ZOOM; } else { min_zoom = OBJECT_MIN_ZOOM; } } else { min_zoom = LAND_MIN_ZOOM; } return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f); } } void LLAgentCamera::setCameraZoomFraction(F32 fraction) { // 0.f -> camera zoomed all the way out // 1.f -> camera zoomed all the way in LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) { mHUDTargetZoom = fraction; } else if (mFocusOnAvatar && cameraThirdPerson()) { mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION); } else if (cameraCustomizeAvatar()) { LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; camera_offset_dir.normalize(); mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM); } else { F32 min_zoom = LAND_MIN_ZOOM; const F32 DIST_FUDGE = 16.f; // meters F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE, LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE, MAX_CAMERA_DISTANCE_FROM_AGENT); if (mFocusObject.notNull()) { if (mFocusObject.notNull()) { if (mFocusObject->isAvatar()) { min_zoom = AVATAR_MIN_ZOOM; } else { min_zoom = OBJECT_MIN_ZOOM; } } } LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; camera_offset_dir.normalize(); mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom); } startCameraAnimation(); } //----------------------------------------------------------------------------- // cameraOrbitAround() //----------------------------------------------------------------------------- void LLAgentCamera::cameraOrbitAround(const F32 radians) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) { // do nothing for hud selection } else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW)) { gAgent.yaw(radians); } else { mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f); cameraZoomIn(1.f); } } //----------------------------------------------------------------------------- // cameraOrbitOver() //----------------------------------------------------------------------------- void LLAgentCamera::cameraOrbitOver(const F32 angle) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) { // do nothing for hud selection } else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) { gAgent.pitch(angle); } else { LLVector3 camera_offset_unit(mCameraFocusOffsetTarget); camera_offset_unit.normalize(); F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() ); LLVector3d left_axis; left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD); mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis); cameraZoomIn(1.f); } } //----------------------------------------------------------------------------- // cameraZoomIn() //----------------------------------------------------------------------------- void LLAgentCamera::cameraZoomIn(const F32 fraction) { if (gDisconnected) { return; } LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) { // just update hud zoom level mHUDTargetZoom /= fraction; return; } LLVector3d camera_offset(mCameraFocusOffsetTarget); LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); F32 min_zoom = LAND_MIN_ZOOM; F32 current_distance = (F32)camera_offset_unit.normalize(); F32 new_distance = current_distance * fraction; // Don't move through focus point if (mFocusObject) { LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]); if (mFocusObject->isAvatar()) { calcCameraMinDistance(min_zoom); } else { min_zoom = OBJECT_MIN_ZOOM; } } new_distance = llmax(new_distance, min_zoom); // Don't zoom too far back const F32 DIST_FUDGE = 16.f; // meters F32 max_distance = llmin(mDrawDistance - DIST_FUDGE, LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE ); if (new_distance > max_distance) { new_distance = max_distance; /* // Unless camera is unlocked if (!LLViewerCamera::sDisableCameraConstraints) { return; } */ } if(cameraCustomizeAvatar()) { new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM ); } mCameraFocusOffsetTarget = new_distance * camera_offset_unit; } //----------------------------------------------------------------------------- // cameraOrbitIn() //----------------------------------------------------------------------------- void LLAgentCamera::cameraOrbitIn(const F32 meters) { if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) { F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale")); mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist; if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f) { // No need to animate, camera is already there. changeCameraToMouselook(FALSE); } mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION); } else { LLVector3d camera_offset(mCameraFocusOffsetTarget); LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); F32 current_distance = (F32)camera_offset_unit.normalize(); F32 new_distance = current_distance - meters; F32 min_zoom = LAND_MIN_ZOOM; // Don't move through focus point if (mFocusObject.notNull()) { if (mFocusObject->isAvatar()) { min_zoom = AVATAR_MIN_ZOOM; } else { min_zoom = OBJECT_MIN_ZOOM; } } new_distance = llmax(new_distance, min_zoom); // Don't zoom too far back const F32 DIST_FUDGE = 16.f; // meters F32 max_distance = llmin(mDrawDistance - DIST_FUDGE, LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE ); if (new_distance > max_distance) { // Unless camera is unlocked if (!gSavedSettings.getBOOL("DisableCameraConstraints")) { return; } } if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() ) { new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM ); } // Compute new camera offset mCameraFocusOffsetTarget = new_distance * camera_offset_unit; cameraZoomIn(1.f); } } //----------------------------------------------------------------------------- // cameraPanIn() //----------------------------------------------------------------------------- void LLAgentCamera::cameraPanIn(F32 meters) { LLVector3d at_axis; at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis()); mFocusTargetGlobal += meters * at_axis; mFocusGlobal = mFocusTargetGlobal; // don't enforce zoom constraints as this is the only way for users to get past them easily updateFocusOffset(); // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); } //----------------------------------------------------------------------------- // cameraPanLeft() //----------------------------------------------------------------------------- void LLAgentCamera::cameraPanLeft(F32 meters) { LLVector3d left_axis; left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); mFocusTargetGlobal += meters * left_axis; mFocusGlobal = mFocusTargetGlobal; // disable smoothing for camera pan, which causes some residents unhappiness mCameraSmoothingStop = true; cameraZoomIn(1.f); updateFocusOffset(); // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); } //----------------------------------------------------------------------------- // cameraPanUp() //----------------------------------------------------------------------------- void LLAgentCamera::cameraPanUp(F32 meters) { LLVector3d up_axis; up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis()); mFocusTargetGlobal += meters * up_axis; mFocusGlobal = mFocusTargetGlobal; // disable smoothing for camera pan, which causes some residents unhappiness mCameraSmoothingStop = true; cameraZoomIn(1.f); updateFocusOffset(); // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); } //----------------------------------------------------------------------------- // updateLookAt() //----------------------------------------------------------------------------- void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) { static LLVector3 last_at_axis; if (!isAgentAvatarValid()) return; LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation(); LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation(); if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) && (root_at * last_at_axis > 0.95f)) { LLVector3 vel = gAgentAvatarp->getVelocity(); if (vel.magVecSquared() > 4.f) { setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot); } else { // *FIX: rotate mframeagent by sit object's rotation? LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot; setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset); } last_at_axis = root_at; return; } last_at_axis = root_at; if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode()) { setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f)); } else { // Move head based on cursor position ELookAtType lookAtType = LOOKAT_TARGET_NONE; LLVector3 headLookAxis; LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); if (cameraMouselook()) { lookAtType = LOOKAT_TARGET_MOUSELOOK; } else if (cameraThirdPerson()) { // range from -.5 to .5 F32 x_from_center = ((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f; F32 y_from_center = ((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f; frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD); frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD); lookAtType = LOOKAT_TARGET_FREELOOK; } headLookAxis = frameCamera.getAtAxis(); // RN: we use world-space offset for mouselook and freelook //headLookAxis = headLookAxis * av_inv_rot; setLookAt(lookAtType, gAgentAvatarp, headLookAxis); } } //----------------------------------------------------------------------------- // updateCamera() //----------------------------------------------------------------------------- void LLAgentCamera::updateCamera() { static LLFastTimer::DeclareTimer ftm("Camera"); LLFastTimer t(ftm); // - changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = LLVector3::z_axis; //LLVector3 camera_skyward(0.f, 0.f, 1.f); U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode; validateFocusObject(); if (isAgentAvatarValid() && gAgentAvatarp->isSitting() && camera_mode == CAMERA_MODE_MOUSELOOK) { //changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation(); } if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams()) { changeCameraToFollow(); } //NOTE - this needs to be integrated into a general upVector system here within llAgent. if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) { mCameraUpVector = mFollowCam.getUpVector(); } if (mSitCameraEnabled) { if (mSitCameraReferenceObject->isDead()) { setSitCamera(LLUUID::null); } } // Update UI with our camera inputs LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera"); if (camera_floater) { camera_floater->mRotate->setToggleState(gAgentCamera.getOrbitRightKey() > 0.f, // left gAgentCamera.getOrbitUpKey() > 0.f, // top gAgentCamera.getOrbitLeftKey() > 0.f, // right gAgentCamera.getOrbitDownKey() > 0.f); // bottom camera_floater->mTrack->setToggleState(gAgentCamera.getPanLeftKey() > 0.f, // left gAgentCamera.getPanUpKey() > 0.f, // top gAgentCamera.getPanRightKey() > 0.f, // right gAgentCamera.getPanDownKey() > 0.f); // bottom } // Handle camera movement based on keyboard. const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second const F32 PAN_RATE = 5.f; // meters per second if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey()) { F32 input_rate = gAgentCamera.getOrbitUpKey() - gAgentCamera.getOrbitDownKey(); cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped ); } if (gAgentCamera.getOrbitLeftKey() || gAgentCamera.getOrbitRightKey()) { F32 input_rate = gAgentCamera.getOrbitLeftKey() - gAgentCamera.getOrbitRightKey(); cameraOrbitAround(input_rate * ORBIT_AROUND_RATE / gFPSClamped); } if (gAgentCamera.getOrbitInKey() || gAgentCamera.getOrbitOutKey()) { F32 input_rate = gAgentCamera.getOrbitInKey() - gAgentCamera.getOrbitOutKey(); LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal(); F32 distance_to_focus = (F32)to_focus.magVec(); // Move at distance (in meters) meters per second cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped ); } if (gAgentCamera.getPanInKey() || gAgentCamera.getPanOutKey()) { F32 input_rate = gAgentCamera.getPanInKey() - gAgentCamera.getPanOutKey(); cameraPanIn(input_rate * PAN_RATE / gFPSClamped); } if (gAgentCamera.getPanRightKey() || gAgentCamera.getPanLeftKey()) { F32 input_rate = gAgentCamera.getPanRightKey() - gAgentCamera.getPanLeftKey(); cameraPanLeft(input_rate * -PAN_RATE / gFPSClamped ); } if (gAgentCamera.getPanUpKey() || gAgentCamera.getPanDownKey()) { F32 input_rate = gAgentCamera.getPanUpKey() - gAgentCamera.getPanDownKey(); cameraPanUp(input_rate * PAN_RATE / gFPSClamped ); } // Clear camera keyboard keys. gAgentCamera.clearOrbitKeys(); gAgentCamera.clearPanKeys(); // lerp camera focus offset mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE)); if ( mCameraMode == CAMERA_MODE_FOLLOW ) { if (isAgentAvatarValid()) { //-------------------------------------------------------------------------------- // this is where the avatar's position and rotation are given to followCam, and // where it is updated. All three of its attributes are updated: (1) position, // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent. //-------------------------------------------------------------------------------- // *TODO: use combined rotation of frameagent and sit object LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams(); if (current_cam) { mFollowCam.copyParams(*current_cam); mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam ); mFollowCam.update(); LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); } else { changeCameraToThirdPerson(TRUE); } } } BOOL hit_limit; LLVector3d camera_pos_global; LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit); mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global); LLVector3d focus_target_global = calcFocusPositionTargetGlobal(); // perform field of view correction mCameraFOVZoomFactor = calcCameraFOVZoomFactor(); camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor); gAgent.setShowAvatar(TRUE); // can see avatar by default // Adjust position for animation if (mCameraAnimating) { F32 time = mAnimationTimer.getElapsedTimeF32(); // yet another instance of critically damped motion, hooray! // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE); // linear interpolation F32 fraction_of_animation = time / mAnimationDuration; BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK; BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK; F32 fraction_animation_to_skip; if (mAnimationCameraStartGlobal == camera_target_global) { fraction_animation_to_skip = 0.f; } else { LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global; fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec(); } F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f; F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f; if (fraction_of_animation < animation_finish_fraction) { if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction ) { gAgent.setShowAvatar(FALSE); } // ...adjust position for animation F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation); camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation); mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation); } else { // ...animation complete mCameraAnimating = FALSE; camera_pos_global = camera_target_global; mFocusGlobal = focus_target_global; gAgent.endAnimationUpdateUI(); gAgent.setShowAvatar(TRUE); } if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK)) { gAgentAvatarp->updateAttachmentVisibility(mCameraMode); } } else { camera_pos_global = camera_target_global; mFocusGlobal = focus_target_global; gAgent.setShowAvatar(TRUE); } // smoothing if (TRUE) { LLVector3d agent_pos = gAgent.getPositionGlobal(); LLVector3d camera_pos_agent = camera_pos_global - agent_pos; // Sitting on what you're manipulating can cause camera jitter with smoothing. // This turns off smoothing while editing. -MG bool in_build_mode = LLToolMgr::getInstance()->inBuildMode(); mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode; if (cameraThirdPerson() && !mCameraSmoothingStop) { const F32 SMOOTHING_HALF_LIFE = 0.02f; F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); if (!mFocusObject) // we differentiate on avatar mode { // for avatar-relative focus, we smooth in avatar space - // the avatar moves too jerkily w/r/t global space to smooth there. LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent; if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please { camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing); camera_pos_global = camera_pos_agent + agent_pos; } } else { LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal; if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please { camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing); } } } mCameraSmoothingLastPositionGlobal = camera_pos_global; mCameraSmoothingLastPositionAgent = camera_pos_agent; mCameraSmoothingStop = false; } mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE)); // llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl; LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal); mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global); // Move the camera LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent); //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent); // Change FOV LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor)); // follow camera when in customize mode if (cameraCustomizeAvatar()) { setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent); } // update the travel distance stat // this isn't directly related to the camera // but this seemed like the best place to do this LLVector3d global_pos = gAgent.getPositionGlobal(); if (!gAgent.getLastPositionGlobal().isExactlyZero()) { LLVector3d delta = global_pos - gAgent.getLastPositionGlobal(); gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec()); } gAgent.setLastPositionGlobal(global_pos); if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook()) { LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() + LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() + LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation(); LLVector3 diff = mCameraPositionAgent - head_pos; diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation(); LLJoint* torso_joint = gAgentAvatarp->mTorsop; LLJoint* chest_joint = gAgentAvatarp->mChestp; LLVector3 torso_scale = torso_joint->getScale(); LLVector3 chest_scale = chest_joint->getScale(); // shorten avatar skeleton to avoid foot interpenetration if (!gAgentAvatarp->mInAir) { LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation(); F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f); F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f); torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); LLJoint* neck_joint = gAgentAvatarp->mNeckp; LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation(); scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f); chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); diff.mV[VZ] = 0.f; } gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff); gAgentAvatarp->mRoot.updateWorldMatrixChildren(); for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject *attached_object = (*attachment_iter); if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull()) { // clear any existing "early" movements of attachment attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE); gPipeline.updateMoveNormalAsync(attached_object->mDrawable); attached_object->updateText(); } } } torso_joint->setScale(torso_scale); chest_joint->setScale(chest_scale); } } void LLAgentCamera::updateLastCamera() { mLastCameraMode = mCameraMode; } void LLAgentCamera::updateFocusOffset() { validateFocusObject(); if (mFocusObject.notNull()) { LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition()); mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos); } } void LLAgentCamera::validateFocusObject() { if (mFocusObject.notNull() && mFocusObject->isDead()) { mFocusObjectOffset.clearVec(); clearFocusObject(); mCameraFOVZoomFactor = 0.f; } } //----------------------------------------------------------------------------- // calcFocusPositionTargetGlobal() //----------------------------------------------------------------------------- LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal() { if (mFocusObject.notNull() && mFocusObject->isDead()) { clearFocusObject(); } if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) { mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus()); return mFocusTargetGlobal; } else if (mCameraMode == CAMERA_MODE_MOUSELOOK) { LLVector3d at_axis(1.0, 0.0, 0.0); LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion(); if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot(); if (!root_object->flagCameraDecoupled()) { agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation(); } } at_axis = at_axis * agent_rot; mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis; return mFocusTargetGlobal; } else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) { return mFocusTargetGlobal; } else if (!mFocusOnAvatar) { if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull()) { LLDrawable* drawablep = mFocusObject->mDrawable; if (mTrackFocusObject && drawablep && drawablep->isActive()) { if (!mFocusObject->isAvatar()) { if (mFocusObject->isSelected()) { gPipeline.updateMoveNormalAsync(drawablep); } else { if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) { gPipeline.updateMoveNormalAsync(drawablep); } else { gPipeline.updateMoveDampedAsync(drawablep); } } } } // if not tracking object, update offset based on new object position else { updateFocusOffset(); } LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset; mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent)); } return mFocusTargetGlobal; } else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull()) { // sit camera LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot); return gAgent.getPosGlobalFromAgent(target_pos); } else { return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(); } } LLVector3d LLAgentCamera::calcThirdPersonFocusOffset() { // ...offset from avatar LLVector3d focus_offset; LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion(); if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation(); } focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, ""); return focus_offset * agent_rot; } void LLAgentCamera::setupSitCamera() { // agent frame entering this function is in world coordinates if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); // slam agent coordinate frame to proper parent local version LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis(); at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis * ~parent_rot); } } //----------------------------------------------------------------------------- // getCameraPositionAgent() //----------------------------------------------------------------------------- const LLVector3 &LLAgentCamera::getCameraPositionAgent() const { return LLViewerCamera::getInstance()->getOrigin(); } //----------------------------------------------------------------------------- // getCameraPositionGlobal() //----------------------------------------------------------------------------- LLVector3d LLAgentCamera::getCameraPositionGlobal() const { return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()); } //----------------------------------------------------------------------------- // calcCameraFOVZoomFactor() //----------------------------------------------------------------------------- F32 LLAgentCamera::calcCameraFOVZoomFactor() { LLVector3 camera_offset_dir; camera_offset_dir.setVec(mCameraFocusOffset); if (mCameraMode == CAMERA_MODE_MOUSELOOK) { return 0.f; } else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar) { // don't FOV zoom on mostly transparent objects LLVector3 focus_offset = mFocusObjectOffset; F32 obj_min_dist = 0.f; calcCameraMinDistance(obj_min_dist); F32 current_distance = llmax(0.001f, camera_offset_dir.magVec()); mFocusObjectDist = obj_min_dist - current_distance; F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f); return new_fov_zoom; } else // focusing on land or avatar { // keep old field of view until user changes focus explicitly return mCameraFOVZoomFactor; //return 0.f; } } //----------------------------------------------------------------------------- // calcCameraPositionTargetGlobal() //----------------------------------------------------------------------------- LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit) { // Compute base camera position and look-at points. F32 camera_land_height; LLVector3d frame_center_global = !isAgentAvatarValid() ? gAgent.getPositionGlobal() : gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); BOOL isConstrained = FALSE; LLVector3d head_offset; head_offset.setVec(mThirdPersonHeadOffset); LLVector3d camera_position_global; if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) { camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition()); } else if (mCameraMode == CAMERA_MODE_MOUSELOOK) { if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull()) { llwarns << "Null avatar drawable!" << llendl; return LLVector3d::zero; } head_offset.clearVec(); if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent()) { gAgentAvatarp->updateHeadOffset(); head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX]; head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY]; head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f; const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix(); camera_position_global = gAgent.getPosGlobalFromAgent ((gAgentAvatarp->getPosition()+ LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat); } else { head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ]; if (gAgentAvatarp->isSitting()) { head_offset.mdV[VZ] += 0.1; } camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global; head_offset = head_offset * gAgentAvatarp->getRenderRotation(); camera_position_global = camera_position_global + head_offset; } } else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar) { LLVector3 local_camera_offset; F32 camera_distance = 0.f; if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull()) { // sit camera LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot); camera_position_global = gAgent.getPosGlobalFromAgent(target_pos); } else { local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale"); // are we sitting down? if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); // slam agent coordinate frame to proper parent local version LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot; at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis * ~parent_rot); local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot; } else { local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset ); } if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !gAgentAvatarp->isSitting())) { LLVector3 plane_normal; plane_normal.setVec(mCameraCollidePlane.mV); F32 offset_dot_norm = local_camera_offset * plane_normal; if (llabs(offset_dot_norm) < 0.001f) { offset_dot_norm = 0.001f; } camera_distance = local_camera_offset.normalize(); F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal; // if agent is outside the colliding half-plane if (pos_dot_norm > mCameraCollidePlane.mV[VW]) { // check to see if camera is on the opposite side (inside) the half-plane if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW]) { // diminish offset by factor to push it back outside the half-plane camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm; } } else { if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW]) { camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm; } } } else { camera_distance = local_camera_offset.normalize(); } mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE); if (mTargetCameraDistance != mCurrentCameraDistance) { F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE); mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt); } // Make the camera distance current local_camera_offset *= mCurrentCameraDistance; // set the global camera position LLVector3d camera_offset; LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition(); camera_offset.setVec( local_camera_offset ); camera_position_global = frame_center_global + head_offset + camera_offset; if (isAgentAvatarValid()) { LLVector3d camera_lag_d; F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE); LLVector3 target_lag; LLVector3 vel = gAgent.getVelocity(); // lag by appropriate amount for flying F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32(); if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) { LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis(); frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector()); frame_at_axis.normalize(); //transition smoothly in air mode, to avoid camera pop F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME; u = llclamp(u, 0.f, 1.f); lag_interp *= u; if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID()) { // disable camera lag when using mouse-directed steering target_lag.clearVec(); } else { target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f; } mCameraLag = lerp(mCameraLag, target_lag, lag_interp); F32 lag_dist = mCameraLag.magVec(); if (lag_dist > MAX_CAMERA_LAG) { mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist; } // clamp camera lag so that avatar is always in front F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis; if (dot < -(MIN_CAMERA_LAG * u)) { mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis; } } else { mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f)); } camera_lag_d.setVec(mCameraLag); camera_position_global = camera_position_global - camera_lag_d; } } } else { LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal(); // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value camera_position_global = focusPosGlobal + mCameraFocusOffset; } if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike()) { LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); bool constrain = true; if(regionp && regionp->canManageEstate()) { constrain = false; } if(constrain) { F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance; LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal(); F32 camera_distance = (F32)camera_offset.magVec(); if(camera_distance > max_dist) { camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset; isConstrained = TRUE; } } // JC - Could constrain camera based on parcel stuff here. // LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); // // if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global))) // { // camera_position_global = last_position_global; // // isConstrained = TRUE; // } } // Don't let camera go underground F32 camera_min_off_ground = getCameraMinOffGround(); camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global); if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground) { camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground; isConstrained = TRUE; } if (hit_limit) { *hit_limit = isConstrained; } return camera_position_global; } LLVector3 LLAgentCamera::getCameraOffsetInitial() { return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, ""); } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- void LLAgentCamera::handleScrollWheel(S32 clicks) { if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar()) { if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place { mFollowCam.zoom(clicks); if (mFollowCam.isZoomedToMinimumDistance()) { changeCameraToMouselook(FALSE); } } } else { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2); // Block if camera is animating if (mCameraAnimating) { return; } if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom_factor = (F32)pow(0.8, -clicks); cameraZoomIn(zoom_factor); } else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON)) { F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec(); F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks); cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); } else { F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec(); cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks))); } } } //----------------------------------------------------------------------------- // getCameraMinOffGround() //----------------------------------------------------------------------------- F32 LLAgentCamera::getCameraMinOffGround() { if (mCameraMode == CAMERA_MODE_MOUSELOOK) { return 0.f; } else { if (gSavedSettings.getBOOL("DisableCameraConstraints")) { return -1000.f; } else { return 0.5f; } } } //----------------------------------------------------------------------------- // resetCamera() //----------------------------------------------------------------------------- void LLAgentCamera::resetCamera() { // Remove any pitch from the avatar LLVector3 at = gAgent.getFrameAgent().getAtAxis(); at.mV[VZ] = 0.f; at.normalize(); gAgent.resetAxes(at); // have to explicitly clear field of view zoom now mCameraFOVZoomFactor = 0.f; updateCamera(); } //----------------------------------------------------------------------------- // changeCameraToMouselook() //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToMouselook(BOOL animate) { if (!gSavedSettings.getBOOL("EnableMouselook") || LLViewerJoystick::getInstance()->getOverrideCamera()) { return; } // visibility changes at end of animation gViewerWindow->getWindow()->resetBusyCount(); // Menus should not remain open on switching to mouselook... LLMenuGL::sMenuContainer->hideMenus(); LLUI::clearPopups(); // unpause avatar animation gAgent.unpauseAnimation(); LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset); if (isAgentAvatarValid()) { gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE); gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT); } //gViewerWindow->stopGrab(); LLSelectMgr::getInstance()->deselectAll(); gViewerWindow->hideCursor(); gViewerWindow->moveCursorToCenter(); if (mCameraMode != CAMERA_MODE_MOUSELOOK) { gFocusMgr.setKeyboardFocus(NULL); updateLastCamera(); mCameraMode = CAMERA_MODE_MOUSELOOK; const U32 old_flags = gAgent.getControlFlags(); gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK); if (old_flags != gAgent.getControlFlags()) { gAgent.setFlagsDirty(); } if (animate) { startCameraAnimation(); } else { mCameraAnimating = FALSE; gAgent.endAnimationUpdateUI(); } } } //----------------------------------------------------------------------------- // changeCameraToDefault() //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToDefault() { if (LLViewerJoystick::getInstance()->getOverrideCamera()) { return; } if (LLFollowCamMgr::getActiveFollowCamParams()) { changeCameraToFollow(); } else { changeCameraToThirdPerson(); } } //----------------------------------------------------------------------------- // changeCameraToFollow() //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToFollow(BOOL animate) { if (LLViewerJoystick::getInstance()->getOverrideCamera()) { return; } if(mCameraMode != CAMERA_MODE_FOLLOW) { if (mCameraMode == CAMERA_MODE_MOUSELOOK) { animate = FALSE; } startCameraAnimation(); updateLastCamera(); mCameraMode = CAMERA_MODE_FOLLOW; // bang-in the current focus, position, and up vector of the follow cam mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis); if (gBasicToolset) { LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); } if (isAgentAvatarValid()) { gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero); gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE ); gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT ); } // unpause avatar animation gAgent.unpauseAnimation(); gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); if (animate) { startCameraAnimation(); } else { mCameraAnimating = FALSE; gAgent.endAnimationUpdateUI(); } } } //----------------------------------------------------------------------------- // changeCameraToThirdPerson() //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToThirdPerson(BOOL animate) { if (LLViewerJoystick::getInstance()->getOverrideCamera()) { return; } gViewerWindow->getWindow()->resetBusyCount(); mCameraZoomFraction = INITIAL_ZOOM_FRACTION; if (isAgentAvatarValid()) { if (!gAgentAvatarp->isSitting()) { gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero); } gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE); gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT); } LLVector3 at_axis; // unpause avatar animation gAgent.unpauseAnimation(); if (mCameraMode != CAMERA_MODE_THIRD_PERSON) { if (gBasicToolset) { LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); } mCameraLag.clearVec(); if (mCameraMode == CAMERA_MODE_MOUSELOOK) { mCurrentCameraDistance = MIN_CAMERA_DISTANCE; mTargetCameraDistance = MIN_CAMERA_DISTANCE; animate = FALSE; } updateLastCamera(); mCameraMode = CAMERA_MODE_THIRD_PERSON; gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); } // Remove any pitch from the avatar if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); at_axis = LLViewerCamera::getInstance()->getAtAxis(); at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis * ~obj_rot); } else { at_axis = gAgent.getFrameAgent().getAtAxis(); at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis); } if (animate) { startCameraAnimation(); } else { mCameraAnimating = FALSE; gAgent.endAnimationUpdateUI(); } } //----------------------------------------------------------------------------- // changeCameraToCustomizeAvatar() //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToCustomizeAvatar() { if (LLViewerJoystick::getInstance()->getOverrideCamera()) { return; } gAgent.standUp(); // force stand up gViewerWindow->getWindow()->resetBusyCount(); if (gFaceEditToolset) { LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset); } startCameraAnimation(); if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR) { updateLastCamera(); mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR; gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); gFocusMgr.setKeyboardFocus( NULL ); gFocusMgr.setMouseCapture( NULL ); LLVOAvatarSelf::onCustomizeStart(); if (isAgentAvatarValid()) { // Remove any pitch or rotation from the avatar LLVector3 at = gAgent.getAtAxis(); at.mV[VZ] = 0.f; at.normalize(); gAgent.resetAxes(at); gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); gAgent.setCustomAnim(TRUE); gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); if (turn_motion) { // delay camera animation long enough to play through turn animation setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); } gAgentAvatarp->invalidateAll(); gAgentAvatarp->updateMeshTextures(); } } LLVector3 agent_at = gAgent.getAtAxis(); agent_at.mV[VZ] = 0.f; agent_at.normalize(); // default focus point for customize avatar LLVector3 focus_target = isAgentAvatarValid() ? gAgentAvatarp->mHeadp->getWorldPosition() : gAgent.getPositionAgent(); LLVector3d camera_offset(agent_at * -1.0); // push camera up and out from avatar camera_offset.mdV[VZ] = 0.1f; camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST; LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target); setAnimationDuration(gSavedSettings.getF32("ZoomTime")); setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID()); } void LLAgentCamera::switchCameraPreset(ECameraPreset preset) { //zoom is supposed to be reset for the front and group views mCameraZoomFraction = 1.f; //focusing on avatar in that case means following him on movements mFocusOnAvatar = TRUE; mCameraPreset = preset; gSavedSettings.setU32("CameraPreset", mCameraPreset); } // // Focus point management // void LLAgentCamera::setAnimationDuration(F32 duration) { if (mCameraAnimating) { // do not cut any existing camera animation short F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32()); mAnimationDuration = llmax(duration, animation_left); } else { mAnimationDuration = duration; } } //----------------------------------------------------------------------------- // startCameraAnimation() //----------------------------------------------------------------------------- void LLAgentCamera::startCameraAnimation() { mAnimationCameraStartGlobal = getCameraPositionGlobal(); mAnimationFocusStartGlobal = mFocusGlobal; setAnimationDuration(gSavedSettings.getF32("ZoomTime")); mAnimationTimer.reset(); mCameraAnimating = TRUE; } //----------------------------------------------------------------------------- // stopCameraAnimation() //----------------------------------------------------------------------------- void LLAgentCamera::stopCameraAnimation() { mCameraAnimating = FALSE; } void LLAgentCamera::clearFocusObject() { if (mFocusObject.notNull()) { startCameraAnimation(); setFocusObject(NULL); mFocusObjectOffset.clearVec(); } } void LLAgentCamera::setFocusObject(LLViewerObject* object) { mFocusObject = object; } // Focus on a point, but try to keep camera position stable. //----------------------------------------------------------------------------- // setFocusGlobal() //----------------------------------------------------------------------------- void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick) { LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID); if (objectp) { // focus on object plus designated offset // which may or may not be same as pick.mPosGlobal setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID); } else { // focus directly on point where user clicked setFocusGlobal(pick.mPosGlobal, pick.mObjectID); } } void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id) { setFocusObject(gObjectList.findObject(object_id)); LLVector3d old_focus = mFocusTargetGlobal; LLViewerObject *focus_obj = mFocusObject; // if focus has changed if (old_focus != focus) { if (focus.isExactlyZero()) { if (isAgentAvatarValid()) { mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition()); } else { mFocusTargetGlobal = gAgent.getPositionGlobal(); } mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal; mCameraFocusOffset = mCameraFocusOffsetTarget; setLookAt(LOOKAT_TARGET_CLEAR); } else { mFocusTargetGlobal = focus; if (!focus_obj) { mCameraFOVZoomFactor = 0.f; } mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal; startCameraAnimation(); if (focus_obj) { if (focus_obj->isAvatar()) { setLookAt(LOOKAT_TARGET_FOCUS, focus_obj); } else { setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation()); } } else { setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); } } } else // focus == mFocusTargetGlobal { if (focus.isExactlyZero()) { if (isAgentAvatarValid()) { mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition()); } else { mFocusTargetGlobal = gAgent.getPositionGlobal(); } } mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);; mCameraFocusOffset = mCameraFocusOffsetTarget; } if (mFocusObject.notNull()) { // for attachments, make offset relative to avatar, not the attachment if (mFocusObject->isAttachment()) { while (mFocusObject.notNull() && !mFocusObject->isAvatar()) { mFocusObject = (LLViewerObject*) mFocusObject->getParent(); } setFocusObject((LLViewerObject*)mFocusObject); } updateFocusOffset(); } } // Used for avatar customization //----------------------------------------------------------------------------- // setCameraPosAndFocusGlobal() //----------------------------------------------------------------------------- void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id) { LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal; F64 focus_delta_squared = (old_focus - focus).magVecSquared(); const F64 ANIM_EPSILON_SQUARED = 0.0001; if (focus_delta_squared > ANIM_EPSILON_SQUARED) { startCameraAnimation(); } //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) ); setFocusObject(gObjectList.findObject(object_id)); mFocusTargetGlobal = focus; mCameraFocusOffsetTarget = camera_pos - focus; mCameraFocusOffset = mCameraFocusOffsetTarget; if (mFocusObject) { if (mFocusObject->isAvatar()) { setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject); } else { setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation()); } } else { setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); } if (mCameraAnimating) { const F64 ANIM_METERS_PER_SECOND = 10.0; const F64 MIN_ANIM_SECONDS = 0.5; const F64 MAX_ANIM_SECONDS = 10.0; F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND ); anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS ); setAnimationDuration( (F32)anim_duration ); } updateFocusOffset(); } //----------------------------------------------------------------------------- // setSitCamera() //----------------------------------------------------------------------------- void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus) { BOOL camera_enabled = !object_id.isNull(); if (camera_enabled) { LLViewerObject *reference_object = gObjectList.findObject(object_id); if (reference_object) { //convert to root object relative? mSitCameraPos = camera_pos; mSitCameraFocus = camera_focus; mSitCameraReferenceObject = reference_object; mSitCameraEnabled = TRUE; } } else { mSitCameraPos.clearVec(); mSitCameraFocus.clearVec(); mSitCameraReferenceObject = NULL; mSitCameraEnabled = FALSE; } } //----------------------------------------------------------------------------- // setFocusOnAvatar() //----------------------------------------------------------------------------- void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate) { if (focus_on_avatar != mFocusOnAvatar) { if (animate) { startCameraAnimation(); } else { stopCameraAnimation(); } } //RN: when focused on the avatar, we're not "looking" at it // looking implies intent while focusing on avatar means // you're just walking around with a camera on you...eesh. if (!mFocusOnAvatar && focus_on_avatar) { setFocusGlobal(LLVector3d::zero); mCameraFOVZoomFactor = 0.f; if (mCameraMode == CAMERA_MODE_THIRD_PERSON) { LLVector3 at_axis; if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); at_axis = LLViewerCamera::getInstance()->getAtAxis(); at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis * ~obj_rot); } else { at_axis = LLViewerCamera::getInstance()->getAtAxis(); at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis); } } } // unlocking camera from avatar else if (mFocusOnAvatar && !focus_on_avatar) { // keep camera focus point consistent, even though it is now unlocked setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID()); } mFocusOnAvatar = focus_on_avatar; } BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) { if(object && object->isAttachment()) { LLViewerObject* parent = object; while(parent) { if (parent == gAgentAvatarp) { // looking at an attachment on ourselves, which we don't want to do object = gAgentAvatarp; position.clearVec(); } parent = (LLViewerObject*)parent->getParent(); } } if(!mLookAt || mLookAt->isDead()) { mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); mLookAt->setSourceObject(gAgentAvatarp); } return mLookAt->setLookAt(target_type, object, position); } //----------------------------------------------------------------------------- // lookAtLastChat() //----------------------------------------------------------------------------- void LLAgentCamera::lookAtLastChat() { // Block if camera is animating or not in normal third person camera mode if (mCameraAnimating || !cameraThirdPerson()) { return; } LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter()); if (!chatter) { return; } LLVector3 delta_pos; if (chatter->isAvatar()) { LLVOAvatar *chatter_av = (LLVOAvatar*)chatter; if (isAgentAvatarValid() && chatter_av->mHeadp) { delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition(); } else { delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent(); } delta_pos.normalize(); gAgent.setControlFlags(AGENT_CONTROL_STOP); changeCameraToThirdPerson(); LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition(); LLVector3 left = delta_pos % LLVector3::z_axis; left.normalize(); LLVector3 up = left % delta_pos; up.normalize(); new_camera_pos -= delta_pos * 0.4f; new_camera_pos += left * 0.3f; new_camera_pos += up * 0.2f; setFocusOnAvatar(FALSE, FALSE); if (chatter_av->mHeadp) { setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter()); mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()); } else { setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter()); mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); } } else { delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent(); delta_pos.normalize(); gAgent.setControlFlags(AGENT_CONTROL_STOP); changeCameraToThirdPerson(); LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition(); LLVector3 left = delta_pos % LLVector3::z_axis; left.normalize(); LLVector3 up = left % delta_pos; up.normalize(); new_camera_pos -= delta_pos * 0.4f; new_camera_pos += left * 0.3f; new_camera_pos += up * 0.2f; setFocusOnAvatar(FALSE, FALSE); setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter()); mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); } } BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position) { // disallow pointing at attachments and avatars if (object && (object->isAttachment() || object->isAvatar())) { return FALSE; } if (!mPointAt || mPointAt->isDead()) { mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); mPointAt->setSourceObject(gAgentAvatarp); } return mPointAt->setPointAt(target_type, object, position); } ELookAtType LLAgentCamera::getLookAtType() { if (mLookAt) { return mLookAt->getLookAtType(); } return LOOKAT_TARGET_NONE; } EPointAtType LLAgentCamera::getPointAtType() { if (mPointAt) { return mPointAt->getPointAtType(); } return POINTAT_TARGET_NONE; } void LLAgentCamera::clearGeneralKeys() { mAtKey = 0; mWalkKey = 0; mLeftKey = 0; mUpKey = 0; mYawKey = 0.f; mPitchKey = 0.f; } void LLAgentCamera::clearOrbitKeys() { mOrbitLeftKey = 0.f; mOrbitRightKey = 0.f; mOrbitUpKey = 0.f; mOrbitDownKey = 0.f; mOrbitInKey = 0.f; mOrbitOutKey = 0.f; } void LLAgentCamera::clearPanKeys() { mPanRightKey = 0.f; mPanLeftKey = 0.f; mPanUpKey = 0.f; mPanDownKey = 0.f; mPanInKey = 0.f; mPanOutKey = 0.f; } // static S32 LLAgentCamera::directionToKey(S32 direction) { if (direction > 0) return 1; if (direction < 0) return -1; return 0; } // EOF