/** * @file llagent.cpp * @brief LLAgent class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagent.h" #include "pipeline.h" #include "llagentcamera.h" #include "llagentlistener.h" #include "llagentwearables.h" #include "llagentui.h" #include "llanimationstates.h" #include "llbottomtray.h" #include "llcallingcard.h" #include "llchannelmanager.h" #include "llconsole.h" #include "llfirstuse.h" #include "llfloatercamera.h" #include "llfloaterreg.h" #include "llfloatertools.h" #include "llgroupactions.h" #include "llgroupmgr.h" #include "llhomelocationresponder.h" #include "llhudmanager.h" #include "lljoystickbutton.h" #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state #include "llnearbychatbar.h" #include "llnotificationsutil.h" #include "llpaneltopinfobar.h" #include "llparcel.h" #include "llrendersphere.h" #include "llsdutil.h" #include "llsky.h" #include "llsmoothstep.h" #include "llstartup.h" #include "llstatusbar.h" #include "llteleportflags.h" #include "lltool.h" #include "lltoolmgr.h" #include "lltrans.h" #include "llviewercontrol.h" #include "llviewerdisplay.h" #include "llviewerjoystick.h" #include "llviewermediafocus.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llwindow.h" #include "llworld.h" #include "llworldmap.h" using namespace LLVOAvatarDefines; extern LLMenuBarGL* gMenuBarView; const BOOL ANIMATE = TRUE; const U8 AGENT_STATE_TYPING = 0x04; const U8 AGENT_STATE_EDITING = 0x10; // Autopilot constants const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f; const F64 CHAT_AGE_FAST_RATE = 3.0; // fidget constants const F32 MIN_FIDGET_TIME = 8.f; // seconds const F32 MAX_FIDGET_TIME = 20.f; // seconds // The agent instance. LLAgent gAgent; //-------------------------------------------------------------------- // Statics // const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f; std::map LLAgent::sTeleportErrorMessages; std::map LLAgent::sTeleportProgressMessages; class LLAgentFriendObserver : public LLFriendObserver { public: LLAgentFriendObserver() {} virtual ~LLAgentFriendObserver() {} virtual void changed(U32 mask); }; void LLAgentFriendObserver::changed(U32 mask) { // if there's a change we're interested in. if((mask & (LLFriendObserver::POWERS)) != 0) { gAgent.friendsChanged(); } } bool handleSlowMotionAnimation(const LLSD& newvalue) { if (newvalue.asBoolean()) { gAgentAvatarp->setAnimTimeFactor(0.2f); } else { gAgentAvatarp->setAnimTimeFactor(1.0f); } return true; } // ************************************************************ // Enabled this definition to compile a 'hacked' viewer that // locally believes the end user has godlike powers. // #define HACKED_GODLIKE_VIEWER // For a toggled version, see viewer.h for the // TOGGLE_HACKED_GODLIKE_VIEWER define, instead. // ************************************************************ // Constructors and Destructors // JC - Please try to make this order match the order in the header // file. Otherwise it's hard to find variables that aren't initialized. //----------------------------------------------------------------------------- // LLAgent() //----------------------------------------------------------------------------- LLAgent::LLAgent() : mGroupPowers(0), mHideGroupTitle(FALSE), mGroupID(), mInitialized(FALSE), mListener(), mDoubleTapRunTimer(), mDoubleTapRunMode(DOUBLETAP_NONE), mbAlwaysRun(false), mbRunning(false), mbTeleportKeepsLookAt(false), mAgentAccess(gSavedSettings), mTeleportState( TELEPORT_NONE ), mRegionp(NULL), mAgentOriginGlobal(), mPositionGlobal(), mDistanceTraveled(0.F), mLastPositionGlobal(LLVector3d::zero), mRenderState(0), mTypingTimer(), mViewsPushed(FALSE), mCustomAnim(FALSE), mShowAvatar(TRUE), mFrameAgent(), mIsBusy(FALSE), mControlFlags(0x00000000), mbFlagsDirty(FALSE), mbFlagsNeedReset(FALSE), mAutoPilot(FALSE), mAutoPilotFlyOnStop(FALSE), mAutoPilotTargetGlobal(), mAutoPilotStopDistance(1.f), mAutoPilotUseRotation(FALSE), mAutoPilotTargetFacing(LLVector3::zero), mAutoPilotTargetDist(0.f), mAutoPilotNoProgressFrameCount(0), mAutoPilotRotationThreshold(0.f), mAutoPilotFinishedCallback(NULL), mAutoPilotCallbackData(NULL), mEffectColor(LLColor4(0.f, 1.f, 1.f, 1.f)), mHaveHomePosition(FALSE), mHomeRegionHandle( 0 ), mNearChatRadius(CHAT_NORMAL_RADIUS / 2.f), mNextFidgetTime(0.f), mCurrentFidget(0), mFirstLogin(FALSE), mGenderChosen(FALSE), mAppearanceSerialNum(0), mMouselookModeInSignal(NULL), mMouselookModeOutSignal(NULL) { for (U32 i = 0; i < TOTAL_CONTROLS; i++) { mControlsTakenCount[i] = 0; mControlsTakenPassedOnCount[i] = 0; } mListener.reset(new LLAgentListener(*this)); mMoveTimer.stop(); } // Requires gSavedSettings to be initialized. //----------------------------------------------------------------------------- // init() //----------------------------------------------------------------------------- void LLAgent::init() { mMoveTimer.start(); gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE); gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2)); // *Note: this is where LLViewerCamera::getInstance() used to be constructed. setFlying( gSavedSettings.getBOOL("FlyingAtExit") ); mEffectColor = LLUIColorTable::instance().getColor("EffectColor"); gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2)); gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLAgent::handleMaturity, this, _2)); mInitialized = TRUE; } //----------------------------------------------------------------------------- // cleanup() //----------------------------------------------------------------------------- void LLAgent::cleanup() { mRegionp = NULL; } //----------------------------------------------------------------------------- // LLAgent() //----------------------------------------------------------------------------- LLAgent::~LLAgent() { cleanup(); delete mMouselookModeInSignal; delete mMouselookModeOutSignal; // *Note: this is where LLViewerCamera::getInstance() used to be deleted. } // Handle any actions that need to be performed when the main app gains focus // (such as through alt-tab). //----------------------------------------------------------------------------- // onAppFocusGained() //----------------------------------------------------------------------------- void LLAgent::onAppFocusGained() { if (CAMERA_MODE_MOUSELOOK == gAgentCamera.getCameraMode()) { gAgentCamera.changeCameraToDefault(); LLToolMgr::getInstance()->clearSavedTool(); } } void LLAgent::ageChat() { if (isAgentAvatarValid()) { // get amount of time since I last chatted F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32(); // add in frame time * 3 (so it ages 4x) gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0)); } } //----------------------------------------------------------------------------- // moveAt() //----------------------------------------------------------------------------- void LLAgent::moveAt(S32 direction, bool reset) { mMoveTimer.reset(); LLFirstUse::notMoving(false); // age chat timer so it fades more quickly when you are intentionally moving ageChat(); gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT); } else if (direction < 0) { setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT); } if (reset) { gAgentCamera.resetView(); } } //----------------------------------------------------------------------------- // moveAtNudge() //----------------------------------------------------------------------------- void LLAgent::moveAtNudge(S32 direction) { mMoveTimer.reset(); LLFirstUse::notMoving(false); // age chat timer so it fades more quickly when you are intentionally moving ageChat(); gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { setControlFlags(AGENT_CONTROL_NUDGE_AT_POS); } else if (direction < 0) { setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG); } gAgentCamera.resetView(); } //----------------------------------------------------------------------------- // moveLeft() //----------------------------------------------------------------------------- void LLAgent::moveLeft(S32 direction) { mMoveTimer.reset(); LLFirstUse::notMoving(false); // age chat timer so it fades more quickly when you are intentionally moving ageChat(); gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT); } else if (direction < 0) { setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT); } gAgentCamera.resetView(); } //----------------------------------------------------------------------------- // moveLeftNudge() //----------------------------------------------------------------------------- void LLAgent::moveLeftNudge(S32 direction) { mMoveTimer.reset(); LLFirstUse::notMoving(false); // age chat timer so it fades more quickly when you are intentionally moving ageChat(); gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS); } else if (direction < 0) { setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG); } gAgentCamera.resetView(); } //----------------------------------------------------------------------------- // moveUp() //----------------------------------------------------------------------------- void LLAgent::moveUp(S32 direction) { mMoveTimer.reset(); LLFirstUse::notMoving(false); // age chat timer so it fades more quickly when you are intentionally moving ageChat(); gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP); } else if (direction < 0) { setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP); } gAgentCamera.resetView(); } //----------------------------------------------------------------------------- // moveYaw() //----------------------------------------------------------------------------- void LLAgent::moveYaw(F32 mag, bool reset_view) { gAgentCamera.setYawKey(mag); if (mag > 0) { setControlFlags(AGENT_CONTROL_YAW_POS); } else if (mag < 0) { setControlFlags(AGENT_CONTROL_YAW_NEG); } if (reset_view) { gAgentCamera.resetView(); } } //----------------------------------------------------------------------------- // movePitch() //----------------------------------------------------------------------------- void LLAgent::movePitch(F32 mag) { gAgentCamera.setPitchKey(mag); if (mag > 0) { setControlFlags(AGENT_CONTROL_PITCH_POS); } else if (mag < 0) { setControlFlags(AGENT_CONTROL_PITCH_NEG); } } // Does this parcel allow you to fly? BOOL LLAgent::canFly() { if (isGodlike()) return TRUE; LLViewerRegion* regionp = getRegion(); if (regionp && regionp->getBlockFly()) return FALSE; LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if (!parcel) return FALSE; // Allow owners to fly on their own land. if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY)) { return TRUE; } return parcel->getAllowFly(); } BOOL LLAgent::getFlying() const { return mControlFlags & AGENT_CONTROL_FLY; } //----------------------------------------------------------------------------- // setFlying() //----------------------------------------------------------------------------- void LLAgent::setFlying(BOOL fly) { if (isAgentAvatarValid()) { // *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal // because in this case we won't get a signal to start avatar flying animation and // it will be walking with flying mode "ON" indication. However we allow to switch // the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation(). // See EXT-2781. if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end()) { return; } // don't allow taking off while sitting if (fly && gAgentAvatarp->isSitting()) { return; } } if (fly) { BOOL was_flying = getFlying(); if (!canFly() && !was_flying) { // parcel doesn't let you start fly // gods can always fly // and it's OK if you're already flying make_ui_sound("UISndBadKeystroke"); return; } if( !was_flying ) { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_FLY_COUNT); } setControlFlags(AGENT_CONTROL_FLY); } else { clearControlFlags(AGENT_CONTROL_FLY); } // Update Movement Controls according to Fly mode LLFloaterMove::setFlyingMode(fly); mbFlagsDirty = TRUE; } // UI based mechanism of setting fly state //----------------------------------------------------------------------------- // toggleFlying() //----------------------------------------------------------------------------- // static void LLAgent::toggleFlying() { BOOL fly = !gAgent.getFlying(); gAgent.mMoveTimer.reset(); LLFirstUse::notMoving(false); gAgent.setFlying( fly ); gAgentCamera.resetView(); } // static bool LLAgent::enableFlying() { BOOL sitting = FALSE; if (isAgentAvatarValid()) { sitting = gAgentAvatarp->isSitting(); } return !sitting; } void LLAgent::standUp() { setControlFlags(AGENT_CONTROL_STAND_UP); } //----------------------------------------------------------------------------- // setRegion() //----------------------------------------------------------------------------- void LLAgent::setRegion(LLViewerRegion *regionp) { llassert(regionp); if (mRegionp != regionp) { // std::string host_name; // host_name = regionp->getHost().getHostName(); std::string ip = regionp->getHost().getString(); llinfos << "Moving agent into region: " << regionp->getName() << " located at " << ip << llendl; if (mRegionp) { // We've changed regions, we're now going to change our agent coordinate frame. mAgentOriginGlobal = regionp->getOriginGlobal(); LLVector3d agent_offset_global = mRegionp->getOriginGlobal(); LLVector3 delta; delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal()); setPositionAgent(getPositionAgent() - delta); LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin(); LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta); // Update all of the regions. LLWorld::getInstance()->updateAgentOffset(agent_offset_global); // Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02 // *TODO: possibly refactor into gSky->setAgentRegion(regionp)? -Brad if (gSky.mVOSkyp) { gSky.mVOSkyp->setRegion(regionp); } if (gSky.mVOGroundp) { gSky.mVOGroundp->setRegion(regionp); } } else { // First time initialization. // We've changed regions, we're now going to change our agent coordinate frame. mAgentOriginGlobal = regionp->getOriginGlobal(); LLVector3 delta; delta.setVec(regionp->getOriginGlobal()); setPositionAgent(getPositionAgent() - delta); LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin(); LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta); // Update all of the regions. LLWorld::getInstance()->updateAgentOffset(mAgentOriginGlobal); } // Pass new region along to metrics components that care about this level of detail. LLAppViewer::metricsUpdateRegion(regionp->getHandle()); } mRegionp = regionp; // Must shift hole-covering water object locations because local // coordinate frame changed. LLWorld::getInstance()->updateWaterObjects(); // keep a list of regions we've been too // this is just an interesting stat, logged at the dataserver // we could trake this at the dataserver side, but that's harder U64 handle = regionp->getHandle(); mRegionsVisited.insert(handle); LLSelectMgr::getInstance()->updateSelectionCenter(); LLFloaterMove::sUpdateFlyingStatus(); } //----------------------------------------------------------------------------- // getRegion() //----------------------------------------------------------------------------- LLViewerRegion *LLAgent::getRegion() const { return mRegionp; } LLHost LLAgent::getRegionHost() const { if (mRegionp) { return mRegionp->getHost(); } else { return LLHost::invalid; } } //----------------------------------------------------------------------------- // inPrelude() //----------------------------------------------------------------------------- BOOL LLAgent::inPrelude() { return mRegionp && mRegionp->isPrelude(); } //----------------------------------------------------------------------------- // canManageEstate() //----------------------------------------------------------------------------- BOOL LLAgent::canManageEstate() const { return mRegionp && mRegionp->canManageEstate(); } //----------------------------------------------------------------------------- // sendMessage() //----------------------------------------------------------------------------- void LLAgent::sendMessage() { if (gDisconnected) { llwarns << "Trying to send message when disconnected!" << llendl; return; } if (!mRegionp) { llerrs << "No region for agent yet!" << llendl; return; } gMessageSystem->sendMessage(mRegionp->getHost()); } //----------------------------------------------------------------------------- // sendReliableMessage() //----------------------------------------------------------------------------- void LLAgent::sendReliableMessage() { if (gDisconnected) { lldebugs << "Trying to send message when disconnected!" << llendl; return; } if (!mRegionp) { lldebugs << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << llendl; return; } gMessageSystem->sendReliable(mRegionp->getHost()); } //----------------------------------------------------------------------------- // getVelocity() //----------------------------------------------------------------------------- LLVector3 LLAgent::getVelocity() const { if (isAgentAvatarValid()) { return gAgentAvatarp->getVelocity(); } else { return LLVector3::zero; } } //----------------------------------------------------------------------------- // setPositionAgent() //----------------------------------------------------------------------------- void LLAgent::setPositionAgent(const LLVector3 &pos_agent) { if (!pos_agent.isFinite()) { llerrs << "setPositionAgent is not a number" << llendl; } if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLVector3 pos_agent_sitting; LLVector3d pos_agent_d; LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent(); pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent(); pos_agent_d.setVec(pos_agent_sitting); mFrameAgent.setOrigin(pos_agent_sitting); mPositionGlobal = pos_agent_d + mAgentOriginGlobal; } else { mFrameAgent.setOrigin(pos_agent); LLVector3d pos_agent_d; pos_agent_d.setVec(pos_agent); mPositionGlobal = pos_agent_d + mAgentOriginGlobal; } } //----------------------------------------------------------------------------- // getPositionGlobal() //----------------------------------------------------------------------------- const LLVector3d &LLAgent::getPositionGlobal() const { if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull()) { mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition()); } else { mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin()); } return mPositionGlobal; } //----------------------------------------------------------------------------- // getPositionAgent() //----------------------------------------------------------------------------- const LLVector3 &LLAgent::getPositionAgent() { if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull()) { mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition()); } return mFrameAgent.getOrigin(); } //----------------------------------------------------------------------------- // getRegionsVisited() //----------------------------------------------------------------------------- S32 LLAgent::getRegionsVisited() const { return mRegionsVisited.size(); } //----------------------------------------------------------------------------- // getDistanceTraveled() //----------------------------------------------------------------------------- F64 LLAgent::getDistanceTraveled() const { return mDistanceTraveled; } //----------------------------------------------------------------------------- // getPosAgentFromGlobal() //----------------------------------------------------------------------------- LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const { LLVector3 pos_agent; pos_agent.setVec(pos_global - mAgentOriginGlobal); return pos_agent; } //----------------------------------------------------------------------------- // getPosGlobalFromAgent() //----------------------------------------------------------------------------- LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const { LLVector3d pos_agent_d; pos_agent_d.setVec(pos_agent); return pos_agent_d + mAgentOriginGlobal; } void LLAgent::sitDown() { setControlFlags(AGENT_CONTROL_SIT_ON_GROUND); } //----------------------------------------------------------------------------- // resetAxes() //----------------------------------------------------------------------------- void LLAgent::resetAxes() { mFrameAgent.resetAxes(); } // Copied from LLCamera::setOriginAndLookAt // Look_at must be unit vector //----------------------------------------------------------------------------- // resetAxes() //----------------------------------------------------------------------------- void LLAgent::resetAxes(const LLVector3 &look_at) { LLVector3 skyward = getReferenceUpVector(); // if look_at has zero length, fail // if look_at and skyward are parallel, fail // // Test both of these conditions with a cross product. LLVector3 cross(look_at % skyward); if (cross.isNull()) { llinfos << "LLAgent::resetAxes cross-product is zero" << llendl; return; } // Make sure look_at and skyward are not parallel // and neither are zero length LLVector3 left(skyward % look_at); LLVector3 up(look_at % left); mFrameAgent.setAxes(look_at, left, up); } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLAgent::rotate(F32 angle, const LLVector3 &axis) { mFrameAgent.rotate(angle, axis); } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z) { mFrameAgent.rotate(angle, x, y, z); } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLAgent::rotate(const LLMatrix3 &matrix) { mFrameAgent.rotate(matrix); } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLAgent::rotate(const LLQuaternion &quaternion) { mFrameAgent.rotate(quaternion); } //----------------------------------------------------------------------------- // getReferenceUpVector() //----------------------------------------------------------------------------- LLVector3 LLAgent::getReferenceUpVector() { // this vector is in the coordinate frame of the avatar's parent object, or the world if none LLVector3 up_vector = LLVector3::z_axis; if (isAgentAvatarValid() && gAgentAvatarp->getParent() && gAgentAvatarp->mDrawable.notNull()) { U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode(); // and in third person... if (camera_mode == CAMERA_MODE_THIRD_PERSON) { // make the up vector point to the absolute +z axis up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); } else if (camera_mode == CAMERA_MODE_MOUSELOOK) { // make the up vector point to the avatar's +z axis up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation(); } } return up_vector; } // Radians, positive is forward into ground //----------------------------------------------------------------------------- // pitch() //----------------------------------------------------------------------------- void LLAgent::pitch(F32 angle) { // don't let user pitch if pointed almost all the way down or up mFrameAgent.pitch(clampPitchToLimits(angle)); } // Radians, positive is forward into ground //----------------------------------------------------------------------------- // clampPitchToLimits() //----------------------------------------------------------------------------- F32 LLAgent::clampPitchToLimits(F32 angle) { // A dot B = mag(A) * mag(B) * cos(angle between A and B) // so... cos(angle between A and B) = A dot B / mag(A) / mag(B) // = A dot B for unit vectors LLVector3 skyward = getReferenceUpVector(); F32 look_down_limit; F32 look_up_limit = 10.f * DEG_TO_RAD; F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward ); if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) { look_down_limit = 130.f * DEG_TO_RAD; } else { look_down_limit = 170.f * DEG_TO_RAD; } // clamp pitch to limits if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) { angle = look_down_limit - angle_from_skyward; } else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit)) { angle = look_up_limit - angle_from_skyward; } return angle; } //----------------------------------------------------------------------------- // roll() //----------------------------------------------------------------------------- void LLAgent::roll(F32 angle) { mFrameAgent.roll(angle); } //----------------------------------------------------------------------------- // yaw() //----------------------------------------------------------------------------- void LLAgent::yaw(F32 angle) { if (!rotateGrabbed()) { mFrameAgent.rotate(angle, getReferenceUpVector()); } } // Returns a quat that represents the rotation of the agent in the absolute frame //----------------------------------------------------------------------------- // getQuat() //----------------------------------------------------------------------------- LLQuaternion LLAgent::getQuat() const { return mFrameAgent.getQuaternion(); } //----------------------------------------------------------------------------- // getControlFlags() //----------------------------------------------------------------------------- U32 LLAgent::getControlFlags() { return mControlFlags; } //----------------------------------------------------------------------------- // setControlFlags() //----------------------------------------------------------------------------- void LLAgent::setControlFlags(U32 mask) { mControlFlags |= mask; mbFlagsDirty = TRUE; } //----------------------------------------------------------------------------- // clearControlFlags() //----------------------------------------------------------------------------- void LLAgent::clearControlFlags(U32 mask) { U32 old_flags = mControlFlags; mControlFlags &= ~mask; if (old_flags != mControlFlags) { mbFlagsDirty = TRUE; } } //----------------------------------------------------------------------------- // controlFlagsDirty() //----------------------------------------------------------------------------- BOOL LLAgent::controlFlagsDirty() const { return mbFlagsDirty; } //----------------------------------------------------------------------------- // enableControlFlagReset() //----------------------------------------------------------------------------- void LLAgent::enableControlFlagReset() { mbFlagsNeedReset = TRUE; } //----------------------------------------------------------------------------- // resetControlFlags() //----------------------------------------------------------------------------- void LLAgent::resetControlFlags() { if (mbFlagsNeedReset) { mbFlagsNeedReset = FALSE; mbFlagsDirty = FALSE; // reset all of the ephemeral flags // some flags are managed elsewhere mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK; } } //----------------------------------------------------------------------------- // setAFK() //----------------------------------------------------------------------------- void LLAgent::setAFK() { // Drones can't go AFK if (gNoRender) { return; } if (!gAgent.getRegion()) { // Don't set AFK if we're not talking to a region yet. return; } if (!(mControlFlags & AGENT_CONTROL_AWAY)) { sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START); setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP); gAwayTimer.start(); if (gAFKMenu) { gAFKMenu->setLabel(LLTrans::getString("AvatarSetNotAway")); } } } //----------------------------------------------------------------------------- // clearAFK() //----------------------------------------------------------------------------- void LLAgent::clearAFK() { gAwayTriggerTimer.reset(); // Gods can sometimes get into away state (via gestures) // without setting the appropriate control flag. JC if (mControlFlags & AGENT_CONTROL_AWAY || (isAgentAvatarValid() && (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end()))) { sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP); clearControlFlags(AGENT_CONTROL_AWAY); if (gAFKMenu) { gAFKMenu->setLabel(LLTrans::getString("AvatarSetAway")); } } } //----------------------------------------------------------------------------- // getAFK() //----------------------------------------------------------------------------- BOOL LLAgent::getAFK() const { return (mControlFlags & AGENT_CONTROL_AWAY) != 0; } //----------------------------------------------------------------------------- // setBusy() //----------------------------------------------------------------------------- void LLAgent::setBusy() { sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_START); mIsBusy = TRUE; if (gBusyMenu) { gBusyMenu->setLabel(LLTrans::getString("AvatarSetNotBusy")); } LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(true); } //----------------------------------------------------------------------------- // clearBusy() //----------------------------------------------------------------------------- void LLAgent::clearBusy() { mIsBusy = FALSE; sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_STOP); if (gBusyMenu) { gBusyMenu->setLabel(LLTrans::getString("AvatarSetBusy")); } LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(false); } //----------------------------------------------------------------------------- // getBusy() //----------------------------------------------------------------------------- BOOL LLAgent::getBusy() const { return mIsBusy; } //----------------------------------------------------------------------------- // startAutoPilotGlobal() //----------------------------------------------------------------------------- void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::string& behavior_name, const LLQuaternion *target_rotation, void (*finish_callback)(BOOL, void *), void *callback_data, F32 stop_distance, F32 rot_threshold) { if (!isAgentAvatarValid()) { return; } mAutoPilotFinishedCallback = finish_callback; mAutoPilotCallbackData = callback_data; mAutoPilotRotationThreshold = rot_threshold; mAutoPilotBehaviorName = behavior_name; LLVector3d delta_pos( target_global ); delta_pos -= getPositionGlobal(); F64 distance = delta_pos.magVec(); LLVector3d trace_target = target_global; trace_target.mdV[VZ] -= 10.f; LLVector3d intersection; LLVector3 normal; LLViewerObject *hit_obj; F32 heightDelta = LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj); if (stop_distance > 0.f) { mAutoPilotStopDistance = stop_distance; } else { // Guess at a reasonable stop distance. mAutoPilotStopDistance = (F32) sqrt( distance ); if (mAutoPilotStopDistance < 0.5f) { mAutoPilotStopDistance = 0.5f; } } mAutoPilotFlyOnStop = getFlying(); if (distance > 30.0) { setFlying(TRUE); } if ( distance > 1.f && heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f)) { setFlying(TRUE); // Do not force flying for "Sit" behavior to prevent flying after pressing "Stand" // from an object. See EXT-1655. if ("Sit" != mAutoPilotBehaviorName) mAutoPilotFlyOnStop = TRUE; } mAutoPilot = TRUE; mAutoPilotTargetGlobal = target_global; // trace ray down to find height of destination from ground LLVector3d traceEndPt = target_global; traceEndPt.mdV[VZ] -= 20.f; LLVector3d targetOnGround; LLVector3 groundNorm; LLViewerObject *obj; LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj); F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]); // clamp z value of target to minimum height above ground mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height; mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal); if (target_rotation) { mAutoPilotUseRotation = TRUE; mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation; mAutoPilotTargetFacing.mV[VZ] = 0.f; mAutoPilotTargetFacing.normalize(); } else { mAutoPilotUseRotation = FALSE; } mAutoPilotNoProgressFrameCount = 0; } //----------------------------------------------------------------------------- // startFollowPilot() //----------------------------------------------------------------------------- void LLAgent::startFollowPilot(const LLUUID &leader_id) { if (!mAutoPilot) return; mLeaderID = leader_id; if ( mLeaderID.isNull() ) return; LLViewerObject* object = gObjectList.findObject(mLeaderID); if (!object) { mLeaderID = LLUUID::null; return; } startAutoPilotGlobal(object->getPositionGlobal()); } //----------------------------------------------------------------------------- // stopAutoPilot() //----------------------------------------------------------------------------- void LLAgent::stopAutoPilot(BOOL user_cancel) { if (mAutoPilot) { mAutoPilot = FALSE; if (mAutoPilotUseRotation && !user_cancel) { resetAxes(mAutoPilotTargetFacing); } // Restore previous flying state before invoking mAutoPilotFinishedCallback to allow // callback function to change the flying state (like in near_sit_down_point()). // If the user cancelled, don't change the fly state if (!user_cancel) { setFlying(mAutoPilotFlyOnStop); } //NB: auto pilot can terminate for a reason other than reaching the destination if (mAutoPilotFinishedCallback) { mAutoPilotFinishedCallback(!user_cancel && dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData); } mLeaderID = LLUUID::null; setControlFlags(AGENT_CONTROL_STOP); if (user_cancel && !mAutoPilotBehaviorName.empty()) { if (mAutoPilotBehaviorName == "Sit") LLNotificationsUtil::add("CancelledSit"); else if (mAutoPilotBehaviorName == "Attach") LLNotificationsUtil::add("CancelledAttach"); else LLNotificationsUtil::add("Cancelled"); } } } // Returns necessary agent pitch and yaw changes, radians. //----------------------------------------------------------------------------- // autoPilot() //----------------------------------------------------------------------------- void LLAgent::autoPilot(F32 *delta_yaw) { if (mAutoPilot) { if (!mLeaderID.isNull()) { LLViewerObject* object = gObjectList.findObject(mLeaderID); if (!object) { stopAutoPilot(); return; } mAutoPilotTargetGlobal = object->getPositionGlobal(); } if (!isAgentAvatarValid()) return; if (gAgentAvatarp->mInAir) { setFlying(TRUE); } LLVector3 at; at.setVec(mFrameAgent.getAtAxis()); LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal); LLVector3 direction = target_agent - getPositionAgent(); F32 target_dist = direction.magVec(); if (target_dist >= mAutoPilotTargetDist) { mAutoPilotNoProgressFrameCount++; if (mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped) { stopAutoPilot(); return; } } mAutoPilotTargetDist = target_dist; // Make this a two-dimensional solution at.mV[VZ] = 0.f; direction.mV[VZ] = 0.f; at.normalize(); F32 xy_distance = direction.normalize(); F32 yaw = 0.f; if (mAutoPilotTargetDist > mAutoPilotStopDistance) { yaw = angle_between(mFrameAgent.getAtAxis(), direction); } else if (mAutoPilotUseRotation) { // we're close now just aim at target facing yaw = angle_between(at, mAutoPilotTargetFacing); direction = mAutoPilotTargetFacing; } yaw = 4.f * yaw / gFPSClamped; // figure out which direction to turn LLVector3 scratch(at % direction); if (scratch.mV[VZ] > 0.f) { setControlFlags(AGENT_CONTROL_YAW_POS); } else { yaw = -yaw; setControlFlags(AGENT_CONTROL_YAW_NEG); } *delta_yaw = yaw; // Compute when to start slowing down and when to stop F32 stop_distance = mAutoPilotStopDistance; F32 slow_distance; if (getFlying()) { slow_distance = llmax(6.f, mAutoPilotStopDistance + 5.f); stop_distance = llmax(2.f, mAutoPilotStopDistance); } else { slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f); } // If we're flying, handle autopilot points above or below you. if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE) { if (isAgentAvatarValid()) { F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ]; F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height); F32 slope = delta_z / xy_distance; if (slope > 0.45f && delta_z > 6.f) { setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS); } else if (slope > 0.002f && delta_z > 0.5f) { setControlFlags(AGENT_CONTROL_UP_POS); } else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND) { setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG); } else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND) { setControlFlags(AGENT_CONTROL_UP_NEG); } } } // calculate delta rotation to target heading F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing); if (xy_distance > slow_distance && yaw < (F_PI / 10.f)) { // walking/flying fast setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS); } else if (mAutoPilotTargetDist > mAutoPilotStopDistance) { // walking/flying slow if (at * direction > 0.9f) { setControlFlags(AGENT_CONTROL_AT_POS); } else if (at * direction < -0.9f) { setControlFlags(AGENT_CONTROL_AT_NEG); } } // check to see if we need to keep rotating to target orientation if (mAutoPilotTargetDist < mAutoPilotStopDistance) { setControlFlags(AGENT_CONTROL_STOP); if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold)) { stopAutoPilot(); } } } } //----------------------------------------------------------------------------- // propagate() //----------------------------------------------------------------------------- void LLAgent::propagate(const F32 dt) { // Update UI based on agent motion LLFloaterMove *floater_move = LLFloaterReg::findTypedInstance("moveview"); if (floater_move) { floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 ); floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 ); floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f ); floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f ); floater_move->mSlideLeftButton ->setToggleState( gAgentCamera.getLeftKey() > 0.f ); floater_move->mSlideRightButton ->setToggleState( gAgentCamera.getLeftKey() < 0.f ); floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 ); floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 ); } // handle rotation based on keyboard levels const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second yaw(YAW_RATE * gAgentCamera.getYawKey() * dt); const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt); // handle auto-land behavior if (isAgentAvatarValid()) { BOOL in_air = gAgentAvatarp->mInAir; LLVector3 land_vel = getVelocity(); land_vel.mV[VZ] = 0.f; if (!in_air && gAgentCamera.getUpKey() < 0 && land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED && gSavedSettings.getBOOL("AutomaticFly")) { // land automatically setFlying(FALSE); } } gAgentCamera.clearGeneralKeys(); } //----------------------------------------------------------------------------- // updateAgentPosition() //----------------------------------------------------------------------------- void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y) { if (mMoveTimer.getStarted() && mMoveTimer.getElapsedTimeF32() > gSavedSettings.getF32("NotMovingHintTimeout")) { LLFirstUse::notMoving(); } propagate(dt); // static S32 cameraUpdateCount = 0; rotate(yaw_radians, 0, 0, 1); // // Check for water and land collision, set underwater flag // gAgentCamera.updateLookAt(mouse_x, mouse_y); } // friends and operators std::ostream& operator<<(std::ostream &s, const LLAgent &agent) { // This is unfinished, but might never be used. // We'll just leave it for now; we can always delete it. s << " { " << " Frame = " << agent.mFrameAgent << "\n" << " }"; return s; } // TRUE if your own avatar needs to be rendered. Usually only // in third person and build. //----------------------------------------------------------------------------- // needsRenderAvatar() //----------------------------------------------------------------------------- BOOL LLAgent::needsRenderAvatar() { if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson) { return FALSE; } return mShowAvatar && mGenderChosen; } // TRUE if we need to render your own avatar's head. BOOL LLAgent::needsRenderHead() { return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook()); } //----------------------------------------------------------------------------- // startTyping() //----------------------------------------------------------------------------- void LLAgent::startTyping() { mTypingTimer.reset(); if (getRenderState() & AGENT_STATE_TYPING) { // already typing, don't trigger a different animation return; } setRenderState(AGENT_STATE_TYPING); if (mChatTimer.getElapsedTimeF32() < 2.f) { LLViewerObject* chatter = gObjectList.findObject(mLastChatterID); if (chatter && chatter->isAvatar()) { gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero); } } if (gSavedSettings.getBOOL("PlayTypingAnim")) { sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_START); } LLNearbyChatBar::getInstance()->sendChatFromViewer("", CHAT_TYPE_START, FALSE); } //----------------------------------------------------------------------------- // stopTyping() //----------------------------------------------------------------------------- void LLAgent::stopTyping() { if (mRenderState & AGENT_STATE_TYPING) { clearRenderState(AGENT_STATE_TYPING); sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_STOP); LLNearbyChatBar::getInstance()->sendChatFromViewer("", CHAT_TYPE_STOP, FALSE); } } //----------------------------------------------------------------------------- // setRenderState() //----------------------------------------------------------------------------- void LLAgent::setRenderState(U8 newstate) { mRenderState |= newstate; } //----------------------------------------------------------------------------- // clearRenderState() //----------------------------------------------------------------------------- void LLAgent::clearRenderState(U8 clearstate) { mRenderState &= ~clearstate; } //----------------------------------------------------------------------------- // getRenderState() //----------------------------------------------------------------------------- U8 LLAgent::getRenderState() { if (gNoRender || gKeyboard == NULL) { return 0; } // *FIX: don't do stuff in a getter! This is infinite loop city! if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS) && (mRenderState & AGENT_STATE_TYPING)) { stopTyping(); } if ((!LLSelectMgr::getInstance()->getSelection()->isEmpty() && LLSelectMgr::getInstance()->shouldShowSelection()) || LLToolMgr::getInstance()->getCurrentTool()->isEditing() ) { setRenderState(AGENT_STATE_EDITING); } else { clearRenderState(AGENT_STATE_EDITING); } return mRenderState; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // endAnimationUpdateUI() //----------------------------------------------------------------------------- void LLAgent::endAnimationUpdateUI() { if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode()) { // We're already done endAnimationUpdateUI for this transition. return; } // clean up UI from mode we're leaving if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_MOUSELOOK ) { // show mouse cursor gViewerWindow->showCursor(); // show menus gMenuBarView->setVisible(TRUE); LLNavigationBar::getInstance()->setVisible(TRUE); gStatusBar->setVisibleForMouselook(true); if (gSavedSettings.getBOOL("ShowMiniLocationPanel")) { LLPanelTopInfoBar::getInstance()->setVisible(TRUE); } LLBottomTray::getInstance()->onMouselookModeOut(); LLPanelStandStopFlying::getInstance()->setVisible(TRUE); LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); LLFloaterCamera::onLeavingMouseLook(); if (mMouselookModeOutSignal) { (*mMouselookModeOutSignal)(); } // Only pop if we have pushed... if (TRUE == mViewsPushed) { #if 0 // Use this once all floaters are registered LLFloaterReg::restoreVisibleInstances(); #else // Use this for now LLFloaterView::skip_list_t skip_list; if (LLFloaterReg::findInstance("mini_map")) { skip_list.insert(LLFloaterReg::findInstance("mini_map")); } gFloaterView->popVisibleAll(skip_list); #endif mViewsPushed = FALSE; } gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); if( gMorphView ) { gMorphView->setVisible( FALSE ); } // Disable mouselook-specific animations if (isAgentAvatarValid()) { if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) { if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START); } if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START); } if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START); } if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START); } } } } else if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) { // make sure we ask to save changes LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); if( gMorphView ) { gMorphView->setVisible( FALSE ); } if (isAgentAvatarValid()) { if(mCustomAnim) { sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START); mCustomAnim = FALSE ; } } gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); LLFloaterCamera::onAvatarEditingAppearance(false); } //--------------------------------------------------------------------- // Set up UI for mode we're entering //--------------------------------------------------------------------- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { // hide menus gMenuBarView->setVisible(FALSE); LLNavigationBar::getInstance()->setVisible(FALSE); gStatusBar->setVisibleForMouselook(false); LLPanelTopInfoBar::getInstance()->setVisible(FALSE); LLBottomTray::getInstance()->onMouselookModeIn(); LLPanelStandStopFlying::getInstance()->setVisible(FALSE); // clear out camera lag effect gAgentCamera.clearCameraLag(); // JC - Added for always chat in third person option gFocusMgr.setKeyboardFocus(NULL); LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset); mViewsPushed = TRUE; if (mMouselookModeInSignal) { (*mMouselookModeInSignal)(); } // hide all floaters except the mini map #if 0 // Use this once all floaters are registered std::set exceptions; exceptions.insert("mini_map"); LLFloaterReg::hideVisibleInstances(exceptions); #else // Use this for now LLFloaterView::skip_list_t skip_list; skip_list.insert(LLFloaterReg::findInstance("mini_map")); gFloaterView->pushVisibleAll(FALSE, skip_list); #endif if( gMorphView ) { gMorphView->setVisible(FALSE); } gConsole->setVisible( TRUE ); if (isAgentAvatarValid()) { // Trigger mouselook-specific animations if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) ) { if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START); } if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START); } if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START); } if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START); } } if (gAgentAvatarp->getParent()) { LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot(); if (root_object->flagCameraDecoupled()) { resetAxes(at_axis); } else { resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation()); } } } } else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) { LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset); if( gMorphView ) { gMorphView->setVisible( TRUE ); } // freeze avatar if (isAgentAvatarValid()) { mPauseRequest = gAgentAvatarp->requestPause(); } LLFloaterCamera::onAvatarEditingAppearance(true); } if (isAgentAvatarValid()) { gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); } gFloaterTools->dirty(); // Don't let this be called more than once if the camera // mode hasn't changed. --JC gAgentCamera.updateLastCamera(); } boost::signals2::connection LLAgent::setMouselookModeInCallback( const camera_signal_t::slot_type& cb ) { if (!mMouselookModeInSignal) mMouselookModeInSignal = new camera_signal_t(); return mMouselookModeInSignal->connect(cb); } boost::signals2::connection LLAgent::setMouselookModeOutCallback( const camera_signal_t::slot_type& cb ) { if (!mMouselookModeOutSignal) mMouselookModeOutSignal = new camera_signal_t(); return mMouselookModeOutSignal->connect(cb); } //----------------------------------------------------------------------------- // heardChat() //----------------------------------------------------------------------------- void LLAgent::heardChat(const LLUUID& id) { // log text and voice chat to speaker mgr // for keeping track of active speakers, etc. LLLocalSpeakerMgr::getInstance()->speakerChatted(id); // don't respond to your own voice if (id == getID()) return; if (ll_rand(2) == 0) { LLViewerObject *chatter = gObjectList.findObject(mLastChatterID); gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero); } mLastChatterID = id; mChatTimer.reset(); } const F32 SIT_POINT_EXTENTS = 0.2f; LLSD ll_sdmap_from_vector3(const LLVector3& vec) { LLSD ret; ret["X"] = vec.mV[VX]; ret["Y"] = vec.mV[VY]; ret["Z"] = vec.mV[VZ]; return ret; } LLVector3 ll_vector3_from_sdmap(const LLSD& sd) { LLVector3 ret; ret.mV[VX] = F32(sd["X"].asReal()); ret.mV[VY] = F32(sd["Y"].asReal()); ret.mV[VZ] = F32(sd["Z"].asReal()); return ret; } void LLAgent::setStartPosition( U32 location_id ) { LLViewerObject *object; if (gAgentID == LLUUID::null) { return; } // we've got an ID for an agent viewerobject object = gObjectList.findObject(gAgentID); if (! object) { llinfos << "setStartPosition - Can't find agent viewerobject id " << gAgentID << llendl; return; } // we've got the viewer object // Sometimes the agent can be velocity interpolated off of // this simulator. Clamp it to the region the agent is // in, a little bit in on each side. const F32 INSET = 0.5f; //meters const F32 REGION_WIDTH = LLWorld::getInstance()->getRegionWidthInMeters(); LLVector3 agent_pos = getPositionAgent(); if (isAgentAvatarValid()) { // the z height is at the agent's feet agent_pos.mV[VZ] -= 0.5f * gAgentAvatarp->mBodySize.mV[VZ]; } agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET ); agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET ); // Don't let them go below ground, or too high. agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ], mRegionp->getLandHeightRegion( agent_pos ), LLWorld::getInstance()->getRegionMaxHeight() ); // Send the CapReq LLSD request; LLSD body; LLSD homeLocation; homeLocation["LocationId"] = LLSD::Integer(location_id); homeLocation["LocationPos"] = ll_sdmap_from_vector3(agent_pos); homeLocation["LocationLookAt"] = ll_sdmap_from_vector3(mFrameAgent.getAtAxis()); body["HomeLocation"] = homeLocation; // This awkward idiom warrants explanation. // For starters, LLSDMessage::ResponderAdapter is ONLY for testing the new // LLSDMessage functionality with a pre-existing LLHTTPClient::Responder. // In new code, define your reply/error methods on the same class as the // sending method, bind them to local LLEventPump objects and pass those // LLEventPump names in the request LLSD object. // When testing old code, the new LLHomeLocationResponder object // is referenced by an LLHTTPClient::ResponderPtr, so when the // ResponderAdapter is deleted, the LLHomeLocationResponder will be too. // We must trust that the underlying LLHTTPClient code will eventually // fire either the reply callback or the error callback; either will cause // the ResponderAdapter to delete itself. LLSDMessage::ResponderAdapter* adapter(new LLSDMessage::ResponderAdapter(new LLHomeLocationResponder())); request["message"] = "HomeLocation"; request["payload"] = body; request["reply"] = adapter->getReplyName(); request["error"] = adapter->getErrorName(); gAgent.getRegion()->getCapAPI().post(request); const U32 HOME_INDEX = 1; if( HOME_INDEX == location_id ) { setHomePosRegion( mRegionp->getHandle(), getPositionAgent() ); } } struct HomeLocationMapper: public LLCapabilityListener::CapabilityMapper { // No reply message expected HomeLocationMapper(): LLCapabilityListener::CapabilityMapper("HomeLocation") {} virtual void buildMessage(LLMessageSystem* msg, const LLUUID& agentID, const LLUUID& sessionID, const std::string& capabilityName, const LLSD& payload) const { msg->newMessageFast(_PREHASH_SetStartLocationRequest); msg->nextBlockFast( _PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agentID); msg->addUUIDFast(_PREHASH_SessionID, sessionID); msg->nextBlockFast( _PREHASH_StartLocationData); // corrected by sim msg->addStringFast(_PREHASH_SimName, ""); msg->addU32Fast(_PREHASH_LocationID, payload["HomeLocation"]["LocationId"].asInteger()); msg->addVector3Fast(_PREHASH_LocationPos, ll_vector3_from_sdmap(payload["HomeLocation"]["LocationPos"])); msg->addVector3Fast(_PREHASH_LocationLookAt, ll_vector3_from_sdmap(payload["HomeLocation"]["LocationLookAt"])); } }; // Need an instance of this class so it will self-register static HomeLocationMapper homeLocationMapper; void LLAgent::requestStopMotion( LLMotion* motion ) { // Notify all avatars that a motion has stopped. // This is needed to clear the animation state bits LLUUID anim_state = motion->getID(); onAnimStop(motion->getID()); // if motion is not looping, it could have stopped by running out of time // so we need to tell the server this // llinfos << "Sending stop for motion " << motion->getName() << llendl; sendAnimationRequest( anim_state, ANIM_REQUEST_STOP ); } void LLAgent::onAnimStop(const LLUUID& id) { // handle automatic state transitions (based on completion of animation playback) if (id == ANIM_AGENT_STAND) { stopFidget(); } else if (id == ANIM_AGENT_AWAY) { clearAFK(); } else if (id == ANIM_AGENT_STANDUP) { // send stand up command setControlFlags(AGENT_CONTROL_FINISH_ANIM); // now trigger dusting self off animation if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0) sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START ); } else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND) { setControlFlags(AGENT_CONTROL_FINISH_ANIM); } } bool LLAgent::isGodlike() const { return mAgentAccess.isGodlike(); } bool LLAgent::isGodlikeWithoutAdminMenuFakery() const { return mAgentAccess.isGodlikeWithoutAdminMenuFakery(); } U8 LLAgent::getGodLevel() const { return mAgentAccess.getGodLevel(); } bool LLAgent::wantsPGOnly() const { return mAgentAccess.wantsPGOnly(); } bool LLAgent::canAccessMature() const { return mAgentAccess.canAccessMature(); } bool LLAgent::canAccessAdult() const { return mAgentAccess.canAccessAdult(); } bool LLAgent::canAccessMaturityInRegion( U64 region_handle ) const { LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle( region_handle ); if( regionp ) { switch( regionp->getSimAccess() ) { case SIM_ACCESS_MATURE: if( !canAccessMature() ) return false; break; case SIM_ACCESS_ADULT: if( !canAccessAdult() ) return false; break; default: // Oh, go on and hear the silly noises. break; } } return true; } bool LLAgent::canAccessMaturityAtGlobal( LLVector3d pos_global ) const { U64 region_handle = to_region_handle_global( pos_global.mdV[0], pos_global.mdV[1] ); return canAccessMaturityInRegion( region_handle ); } bool LLAgent::prefersPG() const { return mAgentAccess.prefersPG(); } bool LLAgent::prefersMature() const { return mAgentAccess.prefersMature(); } bool LLAgent::prefersAdult() const { return mAgentAccess.prefersAdult(); } bool LLAgent::isTeen() const { return mAgentAccess.isTeen(); } bool LLAgent::isMature() const { return mAgentAccess.isMature(); } bool LLAgent::isAdult() const { return mAgentAccess.isAdult(); } void LLAgent::setTeen(bool teen) { mAgentAccess.setTeen(teen); } //static int LLAgent::convertTextToMaturity(char text) { return LLAgentAccess::convertTextToMaturity(text); } bool LLAgent::sendMaturityPreferenceToServer(int preferredMaturity) { if (!getRegion()) return false; // Update agent access preference on the server std::string url = getRegion()->getCapability("UpdateAgentInformation"); if (!url.empty()) { // Set new access preference LLSD access_prefs = LLSD::emptyMap(); if (preferredMaturity == SIM_ACCESS_PG) { access_prefs["max"] = "PG"; } else if (preferredMaturity == SIM_ACCESS_MATURE) { access_prefs["max"] = "M"; } if (preferredMaturity == SIM_ACCESS_ADULT) { access_prefs["max"] = "A"; } LLSD body = LLSD::emptyMap(); body["access_prefs"] = access_prefs; llinfos << "Sending access prefs update to " << (access_prefs["max"].asString()) << " via capability to: " << url << llendl; LLHTTPClient::post(url, body, new LLHTTPClient::Responder()); // Ignore response return true; } return false; } BOOL LLAgent::getAdminOverride() const { return mAgentAccess.getAdminOverride(); } void LLAgent::setMaturity(char text) { mAgentAccess.setMaturity(text); } void LLAgent::setAdminOverride(BOOL b) { mAgentAccess.setAdminOverride(b); } void LLAgent::setGodLevel(U8 god_level) { mAgentAccess.setGodLevel(god_level); } void LLAgent::setAOTransition() { mAgentAccess.setTransition(); } const LLAgentAccess& LLAgent::getAgentAccess() { return mAgentAccess; } bool LLAgent::validateMaturity(const LLSD& newvalue) { return mAgentAccess.canSetMaturity(newvalue.asInteger()); } void LLAgent::handleMaturity(const LLSD& newvalue) { sendMaturityPreferenceToServer(newvalue.asInteger()); } //---------------------------------------------------------------------------- //*TODO remove, is not used anywhere as of August 20, 2009 void LLAgent::buildFullnameAndTitle(std::string& name) const { if (isGroupMember()) { name = mGroupTitle; name += ' '; } else { name.erase(0, name.length()); } if (isAgentAvatarValid()) { name += gAgentAvatarp->getFullname(); } } BOOL LLAgent::isInGroup(const LLUUID& group_id, BOOL ignore_god_mode /* FALSE */) const { if (!ignore_god_mode && isGodlike()) return true; S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { return TRUE; } } return FALSE; } // This implementation should mirror LLAgentInfo::hasPowerInGroup BOOL LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const { if (isGodlike()) return true; // GP_NO_POWERS can also mean no power is enough to grant an ability. if (GP_NO_POWERS == power) return FALSE; S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { return (BOOL)((mGroups.get(i).mPowers & power) > 0); } } return FALSE; } BOOL LLAgent::hasPowerInActiveGroup(U64 power) const { return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power))); } U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const { if (isGodlike()) return GP_ALL_POWERS; S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { return (mGroups.get(i).mPowers); } } return GP_NO_POWERS; } BOOL LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const { S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { data = mGroups.get(i); return TRUE; } } return FALSE; } S32 LLAgent::getGroupContribution(const LLUUID& group_id) const { S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { S32 contribution = mGroups.get(i).mContribution; return contribution; } } return 0; } BOOL LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution) { S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { mGroups.get(i).mContribution = contribution; LLMessageSystem* msg = gMessageSystem; msg->newMessage("SetGroupContribution"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgentID); msg->addUUID("SessionID", gAgentSessionID); msg->nextBlock("Data"); msg->addUUID("GroupID", group_id); msg->addS32("Contribution", contribution); sendReliableMessage(); return TRUE; } } return FALSE; } BOOL LLAgent::setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile) { S32 count = mGroups.count(); for(S32 i = 0; i < count; ++i) { if(mGroups.get(i).mID == group_id) { mGroups.get(i).mAcceptNotices = accept_notices; mGroups.get(i).mListInProfile = list_in_profile; LLMessageSystem* msg = gMessageSystem; msg->newMessage("SetGroupAcceptNotices"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgentID); msg->addUUID("SessionID", gAgentSessionID); msg->nextBlock("Data"); msg->addUUID("GroupID", group_id); msg->addBOOL("AcceptNotices", accept_notices); msg->nextBlock("NewData"); msg->addBOOL("ListInProfile", list_in_profile); sendReliableMessage(); return TRUE; } } return FALSE; } BOOL LLAgent::canJoinGroups() const { return mGroups.count() < gMaxAgentGroups; } LLQuaternion LLAgent::getHeadRotation() { if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp) { return LLQuaternion::DEFAULT; } if (!gAgentCamera.cameraMouselook()) { return gAgentAvatarp->getRotation(); } // We must be in mouselook LLVector3 look_dir( LLViewerCamera::getInstance()->getAtAxis() ); LLVector3 up = look_dir % mFrameAgent.getLeftAxis(); LLVector3 left = up % look_dir; LLQuaternion rot(look_dir, left, up); if (gAgentAvatarp->getParent()) { rot = rot * ~gAgentAvatarp->getParent()->getRotation(); } return rot; } void LLAgent::sendAnimationRequests(LLDynamicArray &anim_ids, EAnimRequest request) { if (gAgentID.isNull()) { return; } S32 num_valid_anims = 0; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_AgentAnimation); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); for (S32 i = 0; i < anim_ids.count(); i++) { if (anim_ids[i].isNull()) { continue; } msg->nextBlockFast(_PREHASH_AnimationList); msg->addUUIDFast(_PREHASH_AnimID, (anim_ids[i]) ); msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE); num_valid_anims++; } msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList); msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0); if (num_valid_anims) { sendReliableMessage(); } } void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request) { if (gAgentID.isNull() || anim_id.isNull() || !mRegionp) { return; } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_AgentAnimation); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); msg->nextBlockFast(_PREHASH_AnimationList); msg->addUUIDFast(_PREHASH_AnimID, (anim_id) ); msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE); msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList); msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0); sendReliableMessage(); } void LLAgent::sendWalkRun(bool running) { LLMessageSystem* msgsys = gMessageSystem; if (msgsys) { msgsys->newMessageFast(_PREHASH_SetAlwaysRun); msgsys->nextBlockFast(_PREHASH_AgentData); msgsys->addUUIDFast(_PREHASH_AgentID, getID()); msgsys->addUUIDFast(_PREHASH_SessionID, getSessionID()); msgsys->addBOOLFast(_PREHASH_AlwaysRun, BOOL(running) ); sendReliableMessage(); } } void LLAgent::friendsChanged() { LLCollectProxyBuddies collector; LLAvatarTracker::instance().applyFunctor(collector); mProxyForAgents = collector.mProxy; } BOOL LLAgent::isGrantedProxy(const LLPermissions& perm) { return (mProxyForAgents.count(perm.getOwner()) > 0); } BOOL LLAgent::allowOperation(PermissionBit op, const LLPermissions& perm, U64 group_proxy_power, U8 god_minimum) { // Check god level. if (getGodLevel() >= god_minimum) return TRUE; if (!perm.isOwned()) return FALSE; // A group member with group_proxy_power can act as owner. BOOL is_group_owned; LLUUID owner_id; perm.getOwnership(owner_id, is_group_owned); LLUUID group_id(perm.getGroup()); LLUUID agent_proxy(getID()); if (is_group_owned) { if (hasPowerInGroup(group_id, group_proxy_power)) { // Let the member assume the group's id for permission requests. agent_proxy = owner_id; } } else { // Check for granted mod permissions. if ((PERM_OWNER != op) && isGrantedProxy(perm)) { agent_proxy = owner_id; } } // This is the group id to use for permission requests. // Only group members may use this field. LLUUID group_proxy = LLUUID::null; if (group_id.notNull() && isInGroup(group_id)) { group_proxy = group_id; } // We now have max ownership information. if (PERM_OWNER == op) { // This this was just a check for ownership, we can now return the answer. return (agent_proxy == owner_id); } return perm.allowOperationBy(op, agent_proxy, group_proxy); } const LLColor4 &LLAgent::getEffectColor() { return mEffectColor; } void LLAgent::setEffectColor(const LLColor4 &color) { mEffectColor = color; } void LLAgent::initOriginGlobal(const LLVector3d &origin_global) { mAgentOriginGlobal = origin_global; } BOOL LLAgent::leftButtonGrabbed() const { const BOOL camera_mouse_look = gAgentCamera.cameraMouselook(); return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) || (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0) || (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) || (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0); } BOOL LLAgent::rotateGrabbed() const { return (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0) || (mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0); } BOOL LLAgent::forwardGrabbed() const { return (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0); } BOOL LLAgent::backwardGrabbed() const { return (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0); } BOOL LLAgent::upGrabbed() const { return (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0); } BOOL LLAgent::downGrabbed() const { return (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0); } void update_group_floaters(const LLUUID& group_id) { LLGroupActions::refresh(group_id); //*TODO Implement group update for Profile View // still actual as of July 31, 2009 (DZ) gAgent.fireEvent(new LLOldEvents::LLEvent(&gAgent, "new group"), ""); } // static void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id ); if (agent_id != gAgentID) { llwarns << "processAgentDropGroup for agent other than me" << llendl; return; } LLUUID group_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id ); // Remove the group if it already exists remove it and add the new data to pick up changes. LLGroupData gd; gd.mID = group_id; S32 index = gAgent.mGroups.find(gd); if (index != -1) { gAgent.mGroups.remove(index); if (gAgent.getGroupID() == group_id) { gAgent.mGroupID.setNull(); gAgent.mGroupPowers = 0; gAgent.mGroupName.clear(); gAgent.mGroupTitle.clear(); } // refresh all group information gAgent.sendAgentDataUpdateRequest(); LLGroupMgr::getInstance()->clearGroupData(group_id); // close the floater for this group, if any. LLGroupActions::closeGroup(group_id); } else { llwarns << "processAgentDropGroup, agent is not part of group " << group_id << llendl; } } class LLAgentDropGroupViewerNode : public LLHTTPNode { virtual void post( LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { if ( !input.isMap() || !input.has("body") ) { //what to do with badly formed message? response->statusUnknownError(400); response->result(LLSD("Invalid message parameters")); } LLSD body = input["body"]; if ( body.has("body") ) { //stupid message system doubles up the "body"s body = body["body"]; } if ( body.has("AgentData") && body["AgentData"].isArray() && body["AgentData"][0].isMap() ) { llinfos << "VALID DROP GROUP" << llendl; //there is only one set of data in the AgentData block LLSD agent_data = body["AgentData"][0]; LLUUID agent_id; LLUUID group_id; agent_id = agent_data["AgentID"].asUUID(); group_id = agent_data["GroupID"].asUUID(); if (agent_id != gAgentID) { llwarns << "AgentDropGroup for agent other than me" << llendl; response->notFound(); return; } // Remove the group if it already exists remove it // and add the new data to pick up changes. LLGroupData gd; gd.mID = group_id; S32 index = gAgent.mGroups.find(gd); if (index != -1) { gAgent.mGroups.remove(index); if (gAgent.getGroupID() == group_id) { gAgent.mGroupID.setNull(); gAgent.mGroupPowers = 0; gAgent.mGroupName.clear(); gAgent.mGroupTitle.clear(); } // refresh all group information gAgent.sendAgentDataUpdateRequest(); LLGroupMgr::getInstance()->clearGroupData(group_id); // close the floater for this group, if any. LLGroupActions::closeGroup(group_id); } else { llwarns << "AgentDropGroup, agent is not part of group " << group_id << llendl; } response->result(LLSD()); } else { //what to do with badly formed message? response->statusUnknownError(400); response->result(LLSD("Invalid message parameters")); } } }; LLHTTPRegistration gHTTPRegistrationAgentDropGroupViewerNode( "/message/AgentDropGroup"); // static void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id ); if (agent_id != gAgentID) { llwarns << "processAgentGroupDataUpdate for agent other than me" << llendl; return; } S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData); LLGroupData group; S32 index = -1; bool need_floater_update = false; for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i); msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i); msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i); msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i); msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i); msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, group.mName, i); if(group.mID.notNull()) { need_floater_update = true; // Remove the group if it already exists remove it and add the new data to pick up changes. index = gAgent.mGroups.find(group); if (index != -1) { gAgent.mGroups.remove(index); } gAgent.mGroups.put(group); } if (need_floater_update) { update_group_floaters(group.mID); } } } class LLAgentGroupDataUpdateViewerNode : public LLHTTPNode { virtual void post( LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { LLSD body = input["body"]; if(body.has("body")) body = body["body"]; LLUUID agent_id = body["AgentData"][0]["AgentID"].asUUID(); if (agent_id != gAgentID) { llwarns << "processAgentGroupDataUpdate for agent other than me" << llendl; return; } LLSD group_data = body["GroupData"]; LLSD::array_iterator iter_group = group_data.beginArray(); LLSD::array_iterator end_group = group_data.endArray(); int group_index = 0; for(; iter_group != end_group; ++iter_group) { LLGroupData group; S32 index = -1; bool need_floater_update = false; group.mID = (*iter_group)["GroupID"].asUUID(); group.mPowers = ll_U64_from_sd((*iter_group)["GroupPowers"]); group.mAcceptNotices = (*iter_group)["AcceptNotices"].asBoolean(); group.mListInProfile = body["NewGroupData"][group_index]["ListInProfile"].asBoolean(); group.mInsigniaID = (*iter_group)["GroupInsigniaID"].asUUID(); group.mName = (*iter_group)["GroupName"].asString(); group.mContribution = (*iter_group)["Contribution"].asInteger(); group_index++; if(group.mID.notNull()) { need_floater_update = true; // Remove the group if it already exists remove it and add the new data to pick up changes. index = gAgent.mGroups.find(group); if (index != -1) { gAgent.mGroups.remove(index); } gAgent.mGroups.put(group); } if (need_floater_update) { update_group_floaters(group.mID); } } } }; LLHTTPRegistration gHTTPRegistrationAgentGroupDataUpdateViewerNode ("/message/AgentGroupDataUpdate"); // static void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id ); if (agent_id != gAgentID) { llwarns << "processAgentDataUpdate for agent other than me" << llendl; return; } msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, gAgent.mGroupTitle); LLUUID active_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id); if(active_id.notNull()) { gAgent.mGroupID = active_id; msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers); msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, gAgent.mGroupName); } else { gAgent.mGroupID.setNull(); gAgent.mGroupPowers = 0; gAgent.mGroupName.clear(); } update_group_floaters(active_id); } // static void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **) { S32 block_count = msg->getNumberOfBlocks("Data"); for (S32 block_index = 0; block_index < block_count; block_index++) { BOOL take_controls; U32 controls; BOOL passon; U32 i; msg->getBOOL("Data", "TakeControls", take_controls, block_index); if (take_controls) { // take controls msg->getU32("Data", "Controls", controls, block_index ); msg->getBOOL("Data", "PassToAgent", passon, block_index ); U32 total_count = 0; for (i = 0; i < TOTAL_CONTROLS; i++) { if (controls & ( 1 << i)) { if (passon) { gAgent.mControlsTakenPassedOnCount[i]++; } else { gAgent.mControlsTakenCount[i]++; } total_count++; } } } else { // release controls msg->getU32("Data", "Controls", controls, block_index ); msg->getBOOL("Data", "PassToAgent", passon, block_index ); for (i = 0; i < TOTAL_CONTROLS; i++) { if (controls & ( 1 << i)) { if (passon) { gAgent.mControlsTakenPassedOnCount[i]--; if (gAgent.mControlsTakenPassedOnCount[i] < 0) { gAgent.mControlsTakenPassedOnCount[i] = 0; } } else { gAgent.mControlsTakenCount[i]--; if (gAgent.mControlsTakenCount[i] < 0) { gAgent.mControlsTakenCount[i] = 0; } } } } } } } /* // static void LLAgent::processControlTake(LLMessageSystem *msg, void **) { U32 controls; msg->getU32("Data", "Controls", controls ); U32 passon; msg->getBOOL("Data", "PassToAgent", passon ); S32 i; S32 total_count = 0; for (i = 0; i < TOTAL_CONTROLS; i++) { if (controls & ( 1 << i)) { if (passon) { gAgent.mControlsTakenPassedOnCount[i]++; } else { gAgent.mControlsTakenCount[i]++; } total_count++; } } // Any control taken? If so, might be first time. if (total_count > 0) { LLFirstUse::useOverrideKeys(); } } // static void LLAgent::processControlRelease(LLMessageSystem *msg, void **) { U32 controls; msg->getU32("Data", "Controls", controls ); U32 passon; msg->getBOOL("Data", "PassToAgent", passon ); S32 i; for (i = 0; i < TOTAL_CONTROLS; i++) { if (controls & ( 1 << i)) { if (passon) { gAgent.mControlsTakenPassedOnCount[i]--; if (gAgent.mControlsTakenPassedOnCount[i] < 0) { gAgent.mControlsTakenPassedOnCount[i] = 0; } } else { gAgent.mControlsTakenCount[i]--; if (gAgent.mControlsTakenCount[i] < 0) { gAgent.mControlsTakenCount[i] = 0; } } } } } */ //static void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data) { gAgentQueryManager.mNumPendingQueries--; if (!isAgentAvatarValid() || gAgentAvatarp->isDead()) { llwarns << "No avatar for user in cached texture update!" << llendl; return; } if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { // ignore baked textures when in customize mode return; } S32 query_id; mesgsys->getS32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, query_id); S32 num_texture_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_WearableData); S32 num_results = 0; for (S32 texture_block = 0; texture_block < num_texture_blocks; texture_block++) { LLUUID texture_id; U8 texture_index; mesgsys->getUUIDFast(_PREHASH_WearableData, _PREHASH_TextureID, texture_id, texture_block); mesgsys->getU8Fast(_PREHASH_WearableData, _PREHASH_TextureIndex, texture_index, texture_block); if ((S32)texture_index < TEX_NUM_INDICES ) { const LLVOAvatarDictionary::TextureEntry *texture_entry = LLVOAvatarDictionary::instance().getTexture((ETextureIndex)texture_index); if (texture_entry) { EBakedTextureIndex baked_index = texture_entry->mBakedTextureIndex; if (gAgentQueryManager.mActiveCacheQueries[baked_index] == query_id) { if (texture_id.notNull()) { //llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl; gAgentAvatarp->setCachedBakedTexture((ETextureIndex)texture_index, texture_id); //gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id ); gAgentQueryManager.mActiveCacheQueries[baked_index] = 0; num_results++; } else { // no cache of this bake. request upload. gAgentAvatarp->requestLayerSetUpload(baked_index); } } } } } llinfos << "Received cached texture response for " << num_results << " textures." << llendl; gAgentAvatarp->updateMeshTextures(); if (gAgentQueryManager.mNumPendingQueries == 0) { // RN: not sure why composites are disabled at this point gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); gAgent.sendAgentSetAppearance(); } } BOOL LLAgent::anyControlGrabbed() const { for (U32 i = 0; i < TOTAL_CONTROLS; i++) { if (gAgent.mControlsTakenCount[i] > 0) return TRUE; if (gAgent.mControlsTakenPassedOnCount[i] > 0) return TRUE; } return FALSE; } BOOL LLAgent::isControlGrabbed(S32 control_index) const { return mControlsTakenCount[control_index] > 0; } void LLAgent::forceReleaseControls() { gMessageSystem->newMessage("ForceScriptControlRelease"); gMessageSystem->nextBlock("AgentData"); gMessageSystem->addUUID("AgentID", getID()); gMessageSystem->addUUID("SessionID", getSessionID()); sendReliableMessage(); } void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region) { mHaveHomePosition = TRUE; mHomeRegionHandle = region_handle; mHomePosRegion = pos_region; } BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global ) { if(!mHaveHomePosition) { return FALSE; } F32 x = 0; F32 y = 0; from_region_handle( mHomeRegionHandle, &x, &y); pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] ); return TRUE; } void LLAgent::clearVisualParams(void *data) { if (isAgentAvatarValid()) { gAgentAvatarp->clearVisualParamWeights(); gAgentAvatarp->updateVisualParams(); } } //--------------------------------------------------------------------------- // Teleport //--------------------------------------------------------------------------- // teleportCore() - stuff to do on any teleport // protected bool LLAgent::teleportCore(bool is_local) { if(TELEPORT_NONE != mTeleportState) { llwarns << "Attempt to teleport when already teleporting." << llendl; return false; } #if 0 // This should not exist. It has been added, removed, added, and now removed again. // This change needs to come from the simulator. Otherwise, the agent ends up out of // sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling. // Stop all animation before actual teleporting if (isAgentAvatarValid()) { for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatarp->mPlayingAnimations.begin(); anim_it != gAgentAvatarp->mPlayingAnimations.end(); ++anim_it) { gAgentAvatarp->stopMotion(anim_it->first); } gAgentAvatarp->processAnimationStateChanges(); } #endif // Don't call LLFirstUse::useTeleport because we don't know // yet if the teleport will succeed. Look in // process_teleport_location_reply // close the map panel so we can see our destination. // we don't close search floater, see EXT-5840. LLFloaterReg::hideInstance("world_map"); // hide land floater too - it'll be out of date LLFloaterReg::hideInstance("about_land"); // hide the search floater (EXT-8276) LLFloaterReg::hideInstance("search"); LLViewerParcelMgr::getInstance()->deselectLand(); LLViewerMediaFocus::getInstance()->clearFocus(); // Close all pie menus, deselect land, etc. // Don't change the camera until we know teleport succeeded. JC gAgentCamera.resetView(FALSE); // local logic LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT); if (is_local) { gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL ); } else { gTeleportDisplay = TRUE; gAgent.setTeleportState( LLAgent::TELEPORT_START ); //release geometry from old location gPipeline.resetVertexBuffers(); } make_ui_sound("UISndTeleportOut"); // MBW -- Let the voice client know a teleport has begun so it can leave the existing channel. // This was breaking the case of teleporting within a single sim. Backing it out for now. // LLVoiceClient::getInstance()->leaveChannel(); return true; } void LLAgent::teleportRequest( const U64& region_handle, const LLVector3& pos_local, bool look_at_from_camera) { LLViewerRegion* regionp = getRegion(); bool is_local = (region_handle == to_region_handle(getPositionGlobal())); if(regionp && teleportCore(is_local)) { LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':" << pos_local << LL_ENDL; LLMessageSystem* msg = gMessageSystem; msg->newMessage("TeleportLocationRequest"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); msg->nextBlockFast(_PREHASH_Info); msg->addU64("RegionHandle", region_handle); msg->addVector3("Position", pos_local); LLVector3 look_at(0,1,0); if (look_at_from_camera) { look_at = LLViewerCamera::getInstance()->getAtAxis(); } msg->addVector3("LookAt", look_at); sendReliableMessage(); } } // Landmark ID = LLUUID::null means teleport home void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id) { LLViewerRegion *regionp = getRegion(); if(regionp && teleportCore()) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_TeleportLandmarkRequest); msg->nextBlockFast(_PREHASH_Info); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); msg->addUUIDFast(_PREHASH_LandmarkID, landmark_asset_id); sendReliableMessage(); } } void LLAgent::teleportViaLure(const LLUUID& lure_id, BOOL godlike) { LLViewerRegion* regionp = getRegion(); if(regionp && teleportCore()) { U32 teleport_flags = 0x0; if (godlike) { teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE; teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL; } else { teleport_flags |= TELEPORT_FLAGS_VIA_LURE; } // send the message LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_TeleportLureRequest); msg->nextBlockFast(_PREHASH_Info); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); msg->addUUIDFast(_PREHASH_LureID, lure_id); // teleport_flags is a legacy field, now derived sim-side: msg->addU32("TeleportFlags", teleport_flags); sendReliableMessage(); } } // James Cook, July 28, 2005 void LLAgent::teleportCancel() { LLViewerRegion* regionp = getRegion(); if(regionp) { // send the message LLMessageSystem* msg = gMessageSystem; msg->newMessage("TeleportCancel"); msg->nextBlockFast(_PREHASH_Info); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); sendReliableMessage(); } gTeleportDisplay = FALSE; gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } void LLAgent::teleportViaLocation(const LLVector3d& pos_global) { LLViewerRegion* regionp = getRegion(); U64 handle = to_region_handle(pos_global); LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); if(regionp && info) { LLVector3d region_origin = info->getGlobalOrigin(); LLVector3 pos_local( (F32)(pos_global.mdV[VX] - region_origin.mdV[VX]), (F32)(pos_global.mdV[VY] - region_origin.mdV[VY]), (F32)(pos_global.mdV[VZ])); teleportRequest(handle, pos_local); } else if(regionp && teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY]))) { llwarns << "Using deprecated teleportlocationrequest." << llendl; // send the message LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_TeleportLocationRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); msg->nextBlockFast(_PREHASH_Info); F32 width = regionp->getWidth(); LLVector3 pos(fmod((F32)pos_global.mdV[VX], width), fmod((F32)pos_global.mdV[VY], width), (F32)pos_global.mdV[VZ]); F32 region_x = (F32)(pos_global.mdV[VX]); F32 region_y = (F32)(pos_global.mdV[VY]); U64 region_handle = to_region_handle_global(region_x, region_y); msg->addU64Fast(_PREHASH_RegionHandle, region_handle); msg->addVector3Fast(_PREHASH_Position, pos); pos.mV[VX] += 1; msg->addVector3Fast(_PREHASH_LookAt, pos); sendReliableMessage(); } } // Teleport to global position, but keep facing in the same direction void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global) { mbTeleportKeepsLookAt = true; gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction U64 region_handle = to_region_handle(pos_global); LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle)); teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt()); } void LLAgent::setTeleportState(ETeleportState state) { mTeleportState = state; if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime")) { LLFloaterReg::hideInstance("snapshot"); } switch (mTeleportState) { case TELEPORT_NONE: mbTeleportKeepsLookAt = false; break; case TELEPORT_MOVING: // We're outa here. Save "back" slurl. LLAgentUI::buildSLURL(mTeleportSourceSLURL); break; case TELEPORT_ARRIVING: // First two position updates after a teleport tend to be weird LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2; // Let the interested parties know we've teleported. LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal()); break; default: break; } } void LLAgent::stopCurrentAnimations() { // This function stops all current overriding animations on this // avatar, propagating this change back to the server. if (isAgentAvatarValid()) { for ( LLVOAvatar::AnimIterator anim_it = gAgentAvatarp->mPlayingAnimations.begin(); anim_it != gAgentAvatarp->mPlayingAnimations.end(); anim_it++) { if (anim_it->first == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { // don't cancel a ground-sit anim, as viewers // use this animation's status in // determining whether we're sitting. ick. } else { // stop this animation locally gAgentAvatarp->stopMotion(anim_it->first, TRUE); // ...and tell the server to tell everyone. sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP); } } // re-assert at least the default standing animation, because // viewers get confused by avs with no associated anims. sendAnimationRequest(ANIM_AGENT_STAND, ANIM_REQUEST_START); } } void LLAgent::fidget() { if (!getAFK()) { F32 curTime = mFidgetTimer.getElapsedTimeF32(); if (curTime > mNextFidgetTime) { // pick a random fidget anim here S32 oldFidget = mCurrentFidget; mCurrentFidget = ll_rand(NUM_AGENT_STAND_ANIMS); if (mCurrentFidget != oldFidget) { LLAgent::stopFidget(); switch(mCurrentFidget) { case 0: mCurrentFidget = 0; break; case 1: sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START); mCurrentFidget = 1; break; case 2: sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START); mCurrentFidget = 2; break; case 3: sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START); mCurrentFidget = 3; break; case 4: sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START); mCurrentFidget = 4; break; } } // calculate next fidget time mNextFidgetTime = curTime + ll_frand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME; } } } void LLAgent::stopFidget() { LLDynamicArray anims; anims.put(ANIM_AGENT_STAND_1); anims.put(ANIM_AGENT_STAND_2); anims.put(ANIM_AGENT_STAND_3); anims.put(ANIM_AGENT_STAND_4); gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP); } void LLAgent::requestEnterGodMode() { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestGodlikePowers); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_RequestBlock); msg->addBOOLFast(_PREHASH_Godlike, TRUE); msg->addUUIDFast(_PREHASH_Token, LLUUID::null); // simulators need to know about your request sendReliableMessage(); } void LLAgent::requestLeaveGodMode() { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestGodlikePowers); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_RequestBlock); msg->addBOOLFast(_PREHASH_Godlike, FALSE); msg->addUUIDFast(_PREHASH_Token, LLUUID::null); // simulator needs to know about your request sendReliableMessage(); } //----------------------------------------------------------------------------- // sendAgentSetAppearance() //----------------------------------------------------------------------------- void LLAgent::sendAgentSetAppearance() { if (!isAgentAvatarValid()) return; if (gAgentQueryManager.mNumPendingQueries > 0 && (isAgentAvatarValid() && gAgentAvatarp->isUsingBakedTextures())) { return; } llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << llendl; //dumpAvatarTEs( "sendAgentSetAppearance()" ); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_AgentSetAppearance); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, getID()); msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); // correct for the collision tolerance (to make it look like the // agent is actually walking on the ground/object) // NOTE -- when we start correcting all of the other Havok geometry // to compensate for the COLLISION_TOLERANCE ugliness we will have // to tweak this number again const LLVector3 body_size = gAgentAvatarp->mBodySize; msg->addVector3Fast(_PREHASH_Size, body_size); // To guard against out of order packets // Note: always start by sending 1. This resets the server's count. 0 on the server means "uninitialized" mAppearanceSerialNum++; msg->addU32Fast(_PREHASH_SerialNum, mAppearanceSerialNum ); // is texture data current relative to wearables? // KLW - TAT this will probably need to check the local queue. BOOL textures_current = gAgentAvatarp->areTexturesCurrent(); for(U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++ ) { const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index); // if we're not wearing a skirt, we don't need the texture to be baked if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT)) { continue; } // IMG_DEFAULT_AVATAR means not baked. 0 index should be ignored for baked textures if (!gAgentAvatarp->isTextureDefined(texture_index, 0)) { textures_current = FALSE; break; } } // only update cache entries if we have all our baked textures if (textures_current) { llinfos << "TAT: Sending cached texture data" << llendl; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { BOOL generate_valid_hash = TRUE; if (isAgentAvatarValid() && !gAgentAvatarp->isBakedTextureFinal((LLVOAvatarDefines::EBakedTextureIndex)baked_index)) { generate_valid_hash = FALSE; llinfos << "Not caching baked texture upload for " << (U32)baked_index << " due to being uploaded at low resolution." << llendl; } const LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index, generate_valid_hash); if (hash.notNull()) { ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex) baked_index); msg->nextBlockFast(_PREHASH_WearableData); msg->addUUIDFast(_PREHASH_CacheID, hash); msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index); } } msg->nextBlockFast(_PREHASH_ObjectData); gAgentAvatarp->sendAppearanceMessage( gMessageSystem ); } else { // If the textures aren't baked, send NULL for texture IDs // This means the baked texture IDs on the server will be untouched. // Once all textures are baked, another AvatarAppearance message will be sent to update the TEs msg->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addBinaryDataFast(_PREHASH_TextureEntry, NULL, 0); } S32 transmitted_params = 0; for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam(); param; param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam()) { if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) // do not transmit params of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT { msg->nextBlockFast(_PREHASH_VisualParam ); // We don't send the param ids. Instead, we assume that the receiver has the same params in the same sequence. const F32 param_value = param->getWeight(); const U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight()); msg->addU8Fast(_PREHASH_ParamValue, new_weight ); transmitted_params++; } } // llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl; sendReliableMessage(); } void LLAgent::sendAgentDataUpdateRequest() { gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); sendReliableMessage(); } void LLAgent::sendAgentUserInfoRequest() { if(getID().isNull()) return; // not logged in gMessageSystem->newMessageFast(_PREHASH_UserInfoRequest); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID()); sendReliableMessage(); } void LLAgent::observeFriends() { if(!mFriendObserver) { mFriendObserver = new LLAgentFriendObserver; LLAvatarTracker::instance().addObserver(mFriendObserver); friendsChanged(); } } void LLAgent::parseTeleportMessages(const std::string& xml_filename) { LLXMLNodePtr root; BOOL success = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root); if (!success || !root || !root->hasName( "teleport_messages" )) { llerrs << "Problem reading teleport string XML file: " << xml_filename << llendl; return; } for (LLXMLNode* message_set = root->getFirstChild(); message_set != NULL; message_set = message_set->getNextSibling()) { if ( !message_set->hasName("message_set") ) continue; std::map *teleport_msg_map = NULL; std::string message_set_name; if ( message_set->getAttributeString("name", message_set_name) ) { //now we loop over all the string in the set and add them //to the appropriate set if ( message_set_name == "errors" ) { teleport_msg_map = &sTeleportErrorMessages; } else if ( message_set_name == "progress" ) { teleport_msg_map = &sTeleportProgressMessages; } } if ( !teleport_msg_map ) continue; std::string message_name; for (LLXMLNode* message_node = message_set->getFirstChild(); message_node != NULL; message_node = message_node->getNextSibling()) { if ( message_node->hasName("message") && message_node->getAttributeString("name", message_name) ) { (*teleport_msg_map)[message_name] = message_node->getTextContents(); } //end if ( message exists and has a name) } //end for (all message in set) }//end for (all message sets in xml file) } void LLAgent::sendAgentUpdateUserInfo(bool im_via_email, const std::string& directory_visibility ) { gMessageSystem->newMessageFast(_PREHASH_UpdateUserInfo); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_UserData); gMessageSystem->addBOOLFast(_PREHASH_IMViaEMail, im_via_email); gMessageSystem->addString("DirectoryVisibility", directory_visibility); gAgent.sendReliableMessage(); } // static void LLAgent::dumpGroupInfo() { llinfos << "group " << gAgent.mGroupName << llendl; llinfos << "ID " << gAgent.mGroupID << llendl; llinfos << "powers " << gAgent.mGroupPowers << llendl; llinfos << "title " << gAgent.mGroupTitle << llendl; //llinfos << "insig " << gAgent.mGroupInsigniaID << llendl; } // Draw a representation of current autopilot target void LLAgent::renderAutoPilotTarget() { if (mAutoPilot) { F32 height_meters; LLVector3d target_global; glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); // not textured gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green glColor4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ])); height_meters = 1.f; glScalef(height_meters, height_meters, height_meters); gSphere.render(1500.f); gGL.popMatrix(); } } /********************************************************************************/ LLAgentQueryManager gAgentQueryManager; LLAgentQueryManager::LLAgentQueryManager() : mWearablesCacheQueryID(0), mNumPendingQueries(0), mUpdateSerialNum(0) { for (U32 i = 0; i < BAKED_NUM_INDICES; i++) { mActiveCacheQueries[i] = 0; } } LLAgentQueryManager::~LLAgentQueryManager() { } // EOF