#pragma once /** * @file primitive.h * @brief LL GLTF Implementation * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llvertexbuffer.h" #include "llvolumeoctree.h" #include "boost/json.hpp" // LL GLTF Implementation namespace LL { namespace GLTF { using Value = boost::json::value; class Asset; class Primitive { public: enum class Mode : U8 { POINTS, LINES, LINE_LOOP, LINE_STRIP, TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN }; ~Primitive(); // GPU copy of mesh data LLPointer mVertexBuffer; // CPU copy of mesh data, keep these as LLVector types for compatibility with raycasting code std::vector mTexCoords0; std::vector mTexCoords1; std::vector mNormals; std::vector mTangents; std::vector mPositions; std::vector mJoints; std::vector mWeights; std::vector mColors; std::vector mIndexArray; // raycast acceleration structure LLPointer mOctree; std::vector mOctreeTriangles; S32 mMaterial = -1; Mode mMode = Mode::TRIANGLES; // default to triangles LLRender::eGeomModes mGLMode = LLRender::TRIANGLES; // for use with LLRender S32 mIndices = -1; // shader variant according to LLGLSLShader::GLTFVariant flags U8 mShaderVariant = 0; std::unordered_map mAttributes; // create octree based on vertex buffer // must be called before buffer is unmapped and after buffer is populated with good data void createOctree(); //get the LLVolumeTriangle that intersects with the given line segment at the point //closest to start. Moves end to the point of intersection. Returns nullptr if no intersection. //Line segment must be in the same coordinate frame as this Primitive const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); void serialize(boost::json::object& obj) const; const Primitive& operator=(const Value& src); bool prep(Asset& asset); }; } }