#pragma once /** * @file common.h * @brief LL GLTF Implementation * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #define GLM_ENABLE_EXPERIMENTAL 1 #include "glm/vec2.hpp" #include "glm/vec3.hpp" #include "glm/vec4.hpp" #include "glm/mat4x4.hpp" #include "glm/gtc/type_ptr.hpp" #include "glm/ext/quaternion_float.hpp" #include "glm/gtx/quaternion.hpp" #include "glm/gtx/matrix_decompose.hpp" #include // Common types and constants used in the GLTF implementation namespace LL { namespace GLTF { constexpr S32 INVALID_INDEX = -1; using Value = boost::json::value; using mat4 = glm::mat4; using vec4 = glm::vec4; using vec3 = glm::vec3; using vec2 = glm::vec2; using quat = glm::quat; constexpr S32 LINEAR = 9729; constexpr S32 NEAREST = 9728; constexpr S32 NEAREST_MIPMAP_NEAREST = 9984; constexpr S32 LINEAR_MIPMAP_NEAREST = 9985; constexpr S32 NEAREST_MIPMAP_LINEAR = 9986; constexpr S32 LINEAR_MIPMAP_LINEAR = 9987; constexpr S32 CLAMP_TO_EDGE = 33071; constexpr S32 MIRRORED_REPEAT = 33648; constexpr S32 REPEAT = 10497; class Asset; class Material; class TextureInfo; class NormalTextureInfo; class OcclusionTextureInfo; class Mesh; class Node; class Scene; class Texture; class Sampler; class Image; class Animation; class Skin; class Camera; class Light; class Primitive; class Accessor; class BufferView; class Buffer; enum class TextureType : U8 { BASE_COLOR = 0, NORMAL, METALLIC_ROUGHNESS, OCCLUSION, EMISSIVE }; constexpr U32 TEXTURE_TYPE_COUNT = 5; } }