/** * @file fmodwrapper.cpp * @brief dummy source file for building a shared library to wrap libfmod.a * * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ extern "C" { void FSOUND_Init(void); } void* fmodwrapper(void) { // When building the fmodwrapper library, the linker doesn't seem to want to bring in libfmod.a unless I explicitly // reference at least one symbol in the library. This seemed like the simplest way. return (void*)&FSOUND_Init; }