version 68 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended // defaults. This should be as rare an event as we can manage. // NOTE: This is mostly identical to featuretable.txt with a few differences // Should be combined into one table // // Generates lists of feature mask that can be applied on top of each other. // // // Begin comments // list // Starts a feature list named // // is the name of a feature // is 0 or 1, whether the feature is available // is an F32 which is the recommended value // // For now, the first list read sets up all of the default values // // // All contains everything at their default settings for high end machines // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all RenderAnisotropic 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLightCount 1 4096 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAAType 1 2 RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 RenderGLMultiThreadedMedia 1 0 RenderAppleUseMultGL 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderScreenSpaceReflections 1 1 RenderReflectionProbeLevel 1 3 RenderMirrors 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderCASSharpness 1 1 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 1 RenderDisableVintageMode 1 1 // // Low Graphics Settings // list Low RenderAnisotropic 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 RenderAvatarMaxComplexity 1 35000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLightCount 1 8 RenderMaxPartCount 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTerrainPBRDetail 1 -4 RenderTerrainPBRPlanarSampleCount 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 // // Medium Low Graphics Settings // list LowMid RenderAnisotropic 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarMaxNonImpostors 1 5 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 RenderLocalLightCount 1 256 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 RenderTerrainPBRDetail 1 -1 RenderTerrainPBRPlanarSampleCount 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 // // Medium Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 7 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLightCount 1 512 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 RenderFSAAType 1 1 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 // // Medium High Graphics Settings // list MidHigh RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 9 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLightCount 1 1024 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 RenderFSAAType 1 1 RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 // // High Graphics Settings (SSAO + sun shadows) // list High RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 11 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLightCount 1 2048 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 RenderShadowDetail 1 1 WLSkyDetail 1 96 RenderFSAAType 1 1 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 // // High Ultra Graphics Settings (SSAO + all shadows) // list HighUltra RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLightCount 1 4096 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WLSkyDetail 1 96 RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLightCount 1 8192 RenderMaxPartCount 1 8192 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderFSAAType 1 2 RenderFSAASamples 1 3 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 // // Class Unknown Hardware (unknown) // list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderMirrors 1 0 RenderDisableVintageMode 1 0 // // VRAM > 512MB // list VRAMGT512 RenderCompressTextures 1 0 // // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 RenderLocalLightCount 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderMirrors 0 0 RenderDisableVintageMode 1 0 list TexUnit8orLess RenderDeferredSSAO 0 0 list TexUnit16orLess RenderTerrainPBRDetail 1 -1 list AMD RenderDeferredSSAO 1 0 list Intel RenderAnisotropic 1 0 RenderFSAASamples 1 0 // AppleGPU and NonAppleGPU can be thought of as Apple silicon vs Intel Mac list AppleGPU RenderGLMultiThreadedMedia 1 0 RenderAppleUseMultGL 1 0 list NonAppleGPU RenderGLMultiThreadedMedia 1 0 RenderAppleUseMultGL 1 0 list GL3 RenderFSAASamples 0 0 RenderReflectionProbeDetail 0 0 RenderReflectionsEnabled 0 0 RenderMirrors 0 0 RenderDisableVintageMode 1 0 list VaryingVectors16orLess RenderTerrainPBRPlanarSampleCount 1 1