version 28 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended // defaults. This should be as rare an event as we can manage. // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table // // Generates lists of feature mask that can be applied on top of each other. // // // Begin comments // list // Starts a feature list named // // is the name of a feature // is 0 or 1, whether the feature is available // is an F32 which is the recommended value // // For now, the first list read sets up all of the default values // // // All contains everything at their default settings for high end machines // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 RenderMirrors 1 1 // // Low Graphics Settings (fixed function) // list LowFixedFunction RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 RenderAvatarMaxComplexity 1 25000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Low Graphics Settings // list Low RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 RenderAvatarMaxComplexity 1 35000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Medium Low Graphics Settings // list LowMid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Medium Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 1 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Medium High Graphics Settings (deferred enabled) // list MidHigh RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderUseAdvancedAtmospherics 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 // // High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 // // High Ultra Graphics Settings (deferred + SSAO + shadows) // list HighUltra RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 // // Class Unknown Hardware (unknown) // list Unknown RenderVBOEnable 1 0 RenderShadowDetail 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 // // Class 0 Hardware (just old) // list Class0 RenderVBOEnable 1 1 // // Class 1 Hardware // list Class1 RenderVBOEnable 1 1 // // Class 2 Hardware // list Class2 RenderVBOEnable 1 1 // // Class 3 Hardware // list Class3 RenderVBOEnable 1 1 // // Class 4 Hardware // list Class4 RenderVBOEnable 1 1 // // Class 5 Hardware // list Class5 RenderVBOEnable 1 1 // // VRAM > 512MB // list VRAMGT512 RenderCompressTextures 1 0 // // No Pixel Shaders available // list NoPixelShaders RenderAvatarCloth 0 0 RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 // // No Vertex Shaders available // list NoVertexShaders RenderAvatarCloth 0 0 RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 // // GL_ARB_map_buffer_range exists // list MapBufferRange RenderVBOMappingDisable 1 1 // // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 RenderObjectBump 0 0 RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderVBOEnable 1 0 RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 // // CPU based feature masks // // 1Ghz or less (equiv) list CPUSlow RenderMaxPartCount 1 1024 // // RAM based feature masks // list RAM256MB RenderObjectBump 0 0 // // Graphics card based feature masks // list OpenGLPre15 RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 list SiS UseOcclusion 0 0 list Intel_830M RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_845G RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_855GM RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_865G RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_900 RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_915GM RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_915G RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_945GM RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_945G RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_950 RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_965 RenderTerrainDetail 1 0 RenderVBOEnable 1 0 UseOcclusion 0 0 list Intel_G33 RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_Bear_Lake RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_Broadwater RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_Brookdale RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_Montara RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list Intel_Springdale RenderTerrainDetail 1 0 RenderVBOEnable 1 0 list ATI_FireGL_5200 RenderVBOEnable 1 0 WindLightUseAtmosShaders 0 0 list ATI_Mobility_Radeon_7xxx RenderVBOEnable 0 0 list ATI_Radeon_7xxx RenderVBOEnable 0 0 list ATI_All-in-Wonder_Radeon RenderVBOEnable 0 0 list ATI_All-in-Wonder_7500 RenderVBOEnable 0 0 list ATI_Mobility_Radeon_9600 Disregard96DefaultDrawDistance 1 0 /// tweaked ATI to 96 Draw distance list ATI_Radeon_9000 Disregard96DefaultDrawDistance 1 0 list ATI_Radeon_9200 Disregard96DefaultDrawDistance 1 0 list ATI_Radeon_9500 Disregard96DefaultDrawDistance 1 0 list ATI_Radeon_9600 Disregard96DefaultDrawDistance 1 0 /// tweaked ATI to 128 draw distance list ATI_Radeon_X300 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X400 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X500 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X600 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X700 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X1300 Disregard128DefaultDrawDistance 1 0 UseStartScreen 0 0 list ATI_Radeon_X1400 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X1500 Disregard128DefaultDrawDistance 1 0 UseStartScreen 0 0 list ATI_Radeon_X1600 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X1700 Disregard128DefaultDrawDistance 1 0 list ATI_Mobility_Radeon_X1xxx Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_HD_2300 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_HD_2400 Disregard128DefaultDrawDistance 1 0 list ATI_ASUS_AH24xx Disregard128DefaultDrawDistance 1 0 // Avatar hardware skinning causes invisible avatars // on various ATI chipsets on drivers before 8.2 list ATIOldDriver RenderAvatarCloth 0 0 // Avoid driver crashes with some features on Linux with old ATI drivers UseOcclusion 0 0 WindLightUseAtmosShaders 0 0 /// Tweaked NVIDIA list NVIDIA_GeForce_FX_5100 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_5200 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_5500 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_5600 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_Go5100 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_Go5200 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_Go5300 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_Go5500 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_FX_Go5600 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_6100 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_6200 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_6500 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_6600 Disregard128DefaultDrawDistance 1 0 list NVIDIA_G73 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6100 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6200 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6500 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6600 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6700 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6800 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_Go_6 RenderVBOEnable 1 0 Disregard128DefaultDrawDistance 1 0 list NVIDIA_GeForce_7000 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7100 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7200 Disregard128DefaultDrawDistance 1 0 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7300 Disregard128DefaultDrawDistance 1 0 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7400 Disregard128DefaultDrawDistance 1 0 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7500 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7600 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7700 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7800 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_7900 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7200 Disregard128DefaultDrawDistance 1 0 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7300 Disregard128DefaultDrawDistance 1 0 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7300_LE RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7400 Disregard128DefaultDrawDistance 1 0 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7600 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7700 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7800 RenderShaderLightingMaxLevel 1 2 list NVIDIA_GeForce_Go_7900 RenderShaderLightingMaxLevel 1 2