version 39 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended // defaults. This should be as rare an event as we can manage. // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table // // Generates lists of feature mask that can be applied on top of each other. // // // Begin comments // list // Starts a feature list named // // is the name of a feature // is 0 or 1, whether the feature is available // is an F32 which is the recommended value // // For now, the first list read sets up all of the default values // // // All contains everything at their default settings for high end machines // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all RenderAnisotropic 1 1 RenderAvatarCloth 0 0 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAvatarVP 1 1 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 4 RenderReflectionProbeDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderPBR 1 1 RenderReflectionProbeCount 1 256 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreaded 1 1 // // Low Graphics Settings // list Low RenderAnisotropic 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 RenderAvatarMaxComplexity 1 35000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 RenderReflectionDetail 1 0 RenderReflectionProbeDetail 1 -1 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // // Medium Low Graphics Settings // list LowMid RenderAnisotropic 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderReflectionProbeDetail 1 -1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // // Medium Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderReflectionProbeDetail 1 0 // // Medium High Graphics Settings (deferred enabled) // list MidHigh RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderReflectionProbeDetail 1 1 // // High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderReflectionProbeDetail 1 1 // // High Ultra Graphics Settings (deferred + SSAO + shadows) // list HighUltra RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 RenderReflectionProbeDetail 1 1 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 2 RenderReflectionProbeDetail 1 1 // // Class Unknown Hardware (unknown) // list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 // // VRAM > 512MB // list VRAMGT512 RenderCompressTextures 1 0 // // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderReflectionDetail 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderReflectionProbeDetail 0 -1 list Intel RenderAnisotropic 1 0 RenderFSAASamples 1 0 RenderGLMultiThreaded 1 0 RenderGLContextCoreProfile 1 0 // HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16 list AMD RenderReflectionProbeCount 1 16 list GL3 RenderFSAASamples 0 0 RenderReflectionProbeDetail 0 -1