<llsd> <map> <key>blurMultiplier</key> <real>0.003000000026077032089233398</real> <key>fresnelOffset</key> <real>0.579999983310699462890625</real> <key>fresnelScale</key> <real>0.0999999940395355224609375</real> <key>normScale</key> <array> <integer>2</integer> <integer>2</integer> <integer>2</integer> </array> <key>normalMap</key> <uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid> <key>scaleAbove</key> <real>0.07999999821186065673828125</real> <key>scaleBelow</key> <real>0.2000000029802322387695312</real> <key>underWaterFogMod</key> <real>0.25</real> <key>waterFogColor</key> <array> <real>0.04999999701976776123046875</real> <real>0.37999999523162841796875</real> <real>0.5299999713897705078125</real> <real>0.5299999713897705078125</real> </array> <key>waterFogDensity</key> <real>1</real> <key>wave1Dir</key> <array> <real>0.5</real> <real>-0.1700000017881393432617188</real> </array> <key>wave2Dir</key> <array> <real>0.579999983310699462890625</real> <real>-0.670000016689300537109375</real> </array> </map> </llsd>