<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.003000000026077032089233398</real>
    <key>fresnelOffset</key>
        <real>0.579999983310699462890625</real>
    <key>fresnelScale</key>
        <real>0.0999999940395355224609375</real>
    <key>normScale</key>
        <array>
            <integer>2</integer>
            <integer>2</integer>
            <integer>2</integer>
        </array>
    <key>normalMap</key>
        <uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
    <key>scaleAbove</key>
        <real>0.07999999821186065673828125</real>
    <key>scaleBelow</key>
        <real>0.2000000029802322387695312</real>
    <key>underWaterFogMod</key>
        <real>0.25</real>
    <key>waterFogColor</key>
        <array>
            <real>0.04999999701976776123046875</real>
            <real>0.37999999523162841796875</real>
            <real>0.5299999713897705078125</real>
            <real>0.5299999713897705078125</real>
        </array>
    <key>waterFogDensity</key>
        <real>1</real>
    <key>wave1Dir</key>
        <array>
            <real>0.5</real>
            <real>-0.1700000017881393432617188</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>0.579999983310699462890625</real>
            <real>-0.670000016689300537109375</real>
        </array>
    </map>
</llsd>