~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram main() - avatar/avatarV.glsl getSkinnedTransform() - avatarSkinV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl calcLighting() - lighting/lightV.glsl sumLights() - lighting/sumLightsV.glsl calcDirectionalLight() - lighting/lightFuncV.glsl calcPointLight() - lighting/lightFuncV.glsl scaleDownLight() - windlight/atmosphericsHelpersV.glsl atmosAmbient() - windlight/atmosphericsHelpersV.glsl atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ avatar/avatarF.glsl - gAvatarProgram main() - avatar/avatarF.glsl default_lighting() - lighting/lightF.glsl calc_default_lighting() - lighting/lightF.glsl atmosLighting() - windlight/atmosphericsF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ avatar/eyeballV.glsl - gAvatarEyeballProgram main() - avatar/eyeballV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl calcLightingSpecular() - lighting/lightSpecularV.glsl sumLightsSpecular() - lighting/sumLightsSpecularV.glsl calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl atmosAmbient() - windlight/atmosphericsHelpersV.glsl atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl scaleDownLight() - windlight/atmosphericsHelpersV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ avatar/eyeballF.glsl - gAvatarEyeballProgram main() - avatar/eyeballF.glsl default_lighting() - lighting/lightF.glsl calc_default_lighting() - lighting/lightF.glsl atmosLighting() - windlight/atmosphericsF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ avatar/pickAvatarV.glsl - gAvatarPickProgram main() - avatar/pickAvatarV.glsl getSkinnedTransform() - avatarSkinV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ avatar/pickAvatarF.glsl - gAvatarPickProgram main() - avatar/pickAvatarF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram texgen_object() - environment/terrainV.glsl main() - environment/terrainV.glsl texgen_object() - environment/terrainV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl calcLighting() - lighting/lightV.glsl sumLights() - lighting/sumLightsV.glsl calcDirectionalLight() - lighting/lightFuncV.glsl calcPointLight() - lighting/lightFuncV.glsl scaleDownLight() - windlight/atmosphericsHelpersV.glsl atmosAmbient() - windlight/atmosphericsHelpersV.glsl atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ environment/terrainF.glsl - gTerrainProgram main() - environment/terrainF.glsl atmosLighting() - windlight/atmosphericsF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ environment/terrainWaterF.glsl - gTerrainWaterProgram main() - environment/terrainWaterF.glsl atmosLighting() - windlight/atmosphericsF.glsl applyWaterFog() - environment/waterFogF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ environment/underWaterF.glsl - gUnderWaterProgram applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl) main() - environment/underWaterF.glsl applyWaterFog() - environment/underWaterF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ environment/waterV.glsl - gWaterProgram, gUnderWaterProgram main() - environment/waterV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ environment/waterF.glsl - gWaterProgram main() - environment/waterF.glsl atmosTransport() - windlight/transportF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram main() - objects/fullbrightV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/fullbrightF.glsl - gObjectFullbrightProgram main() - objects/fullbrightF.glsl fullbright_lighting() - lighting/lightFullbrightF.glsl fullbrightAtmosTransport() - windlight/transportF.glsl atmosTransport() - windlight/transportF.glsl fullbrightScaleSoftClip() - windlight/gammaF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram main() - objects/fullbrightShinyV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram main() - objects/fullbrightShinyF.glsl fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl fullbrightShinyAtmosTransport() - windlight/transportF.glsl atmosTransport() - windlight/transportF.glsl fullbrightScaleSoftClip() - windlight/gammaF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram main() - objects/fullbrightWaterF.glsl fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl fullbrightAtmosTransport() - windlight/transportF.glsl atmosTransport() - windlight/transportF.glsl applyWaterFog() - environment/waterFogF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram main() - objects/shinyV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl calcLighting() - lighting/lightV.glsl calcLighting(vec4) - lighting/lightV.glsl sumLights() - lighting/sumLightsV.glsl calcDirectionalLight() - lighting/lightFuncV.glsl calcPointLight() - lighting/lightFuncV.glsl scaleDownLight() - windlight/atmosphericsHelpersV.glsl atmosAmbient() - windlight/atmosphericsHelpersV.glsl atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/shinyF.glsl - gObjectShinyProgram main() - objects/shinyF.glsl shiny_lighting() - lighting/lightShinyF.glsl atmosLighting() - windlight/atmosphericsF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/shinyWaterF.glsl - gObjectShinyWaterProgram main() - objects/shinyWaterF.glsl shiny_lighting_water() - lighting/lightShinyWaterF.glsl atmosLighting() - windlight/atmosphericsF.glsl applyWaterFog() - environment/waterFogF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram main() - objects/simpleV.glsl calcAtmospherics() - windlight/atmosphericsV.glsl calcLighting() - lighting/lightV.glsl sumLights() - lighting/sumLightsV.glsl calcDirectionalLight() - lighting/lightFuncV.glsl calcPointLight() - lighting/lightFuncV.glsl scaleDownLight() - windlight/atmosphericsHelpersV.glsl atmosAmbient() - windlight/atmosphericsHelpersV.glsl atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/simpleF.glsl - gObjectSimpleProgram main() - objects/simpleF.glsl default_lighting() - lighting/lightF.glsl atmosLighting() - windlight/atmosphericsF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram main() - objects/simpleWaterF.glsl default_lighting_water() - lighting/lightWaterF.glsl atmosLighting() - windlight/atmosphericsF.glsl applyWaterFog() - environment/waterFogF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ windlight/skyV.glsl - gWLSkyProgram main() - windlight/skyV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ windlight/skyF.glsl - gWLSkyProgram main() - windlight/skyF.glsl scaleSoftClip() - windlight/gammaF.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ windlight/cloudsV.glsl - gWLCloudProgram main() - windlight/cloudsV.glsl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ windlight/cloudsF.glsl - gWLCloudProgram main() - windlight/cloudsF.glsl scaleSoftClip() - windlight/gammaF.glsl