/** * @file class3/deferred/screenSpaceReflPostV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat4 projection_matrix; uniform mat4 inv_proj; ATTRIBUTE vec3 position; uniform vec2 screen_res; VARYING vec2 vary_fragcoord; VARYING vec3 camera_ray; void main() { //transform vertex vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = pos.xy * 0.5 + 0.5; vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1); camera_ray = rayOrig.xyz / rayOrig.w; }