/** * @file postgiF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect giLightMap; uniform sampler2D noiseMap; uniform sampler2D giMip; uniform sampler2DRect edgeMap; uniform vec2 delta; uniform float kern_scale; uniform float gi_edge_weight; uniform float gi_blur_brightness; VARYING vec2 vary_fragcoord; void main() { vec2 dlt = kern_scale*delta; float defined_weight = 0.0; vec3 col = vec3(0.0); float e = 1.0; for (int i = 1; i < 8; i++) { vec2 tc = vary_fragcoord.xy + float(i) * dlt; e = max(e, 0.0); float wght = e; col += texture2DRect(giLightMap, tc).rgb*wght; defined_weight += wght; e *= e; e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; } e = 1.0; for (int i = 1; i < 8; i++) { vec2 tc = vary_fragcoord.xy - float(i) * dlt; e = max(e,0.0); float wght = e; col += texture2DRect(giLightMap, tc).rgb*wght; defined_weight += wght; e *= e; e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; } col /= max(defined_weight, 0.01); gl_FragColor.rgb = col * gi_blur_brightness; }