/** * @file postgiF.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect giLightMap; uniform sampler2D noiseMap; uniform sampler2D giMip; uniform sampler2DRect edgeMap; uniform vec2 delta; uniform float kern_scale; uniform float gi_edge_weight; uniform float gi_blur_brightness; varying vec2 vary_fragcoord; void main() { vec2 dlt = kern_scale*delta; float defined_weight = 0.0; vec3 col = vec3(0.0); float e = 1.0; for (int i = 1; i < 8; i++) { vec2 tc = vary_fragcoord.xy + float(i) * dlt; e = max(e, 0.0); float wght = e; col += texture2DRect(giLightMap, tc).rgb*wght; defined_weight += wght; e *= e; e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; } e = 1.0; for (int i = 1; i < 8; i++) { vec2 tc = vary_fragcoord.xy - float(i) * dlt; e = max(e,0.0); float wght = e; col += texture2DRect(giLightMap, tc).rgb*wght; defined_weight += wght; e *= e; e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; } col /= max(defined_weight, 0.01); gl_FragColor.rgb = col * gi_blur_brightness; }