/** * @file luminanceF.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect lightMap; uniform sampler2DRect diffuseRect; varying vec2 vary_fragcoord; void main() { float i = texture2DRect(lightMap, vary_fragcoord.xy).r; gl_FragColor.rgb = vec3(i); gl_FragColor.a = 1.0; }