/** * @file luminanceF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect lightMap; uniform sampler2DRect diffuseRect; varying vec2 vary_fragcoord; void main() { float i = texture2DRect(lightMap, vary_fragcoord.xy).r; gl_FragColor.rgb = vec3(i); gl_FragColor.a = 1.0; }