/** * @file class3/deferred/gatherSkyShF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_data[3]; #else #define frag_data gl_FragData #endif VARYING vec2 vary_frag; uniform vec2 screen_res; uniform sampler2D sh_input_r; uniform sampler2D sh_input_g; uniform sampler2D sh_input_b; void main() { vec2 offset = vec2(2.0) / screen_res; vec4 r = vec4(0); vec4 g = vec4(0); vec4 b = vec4(0); vec2 tc = vary_frag * 2.0; r += texture2D(sh_input_r, tc + vec2(0, 0)); r += texture2D(sh_input_r, tc + vec2(offset.x, 0)); r += texture2D(sh_input_r, tc + vec2(0, offset.y)); r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y)); r /= 4.0f; g += texture2D(sh_input_g, tc + vec2(0, 0)); g += texture2D(sh_input_g, tc + vec2(offset.x, 0)); g += texture2D(sh_input_g, tc + vec2(0, offset.y)); g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y)); g /= 4.0f; b += texture2D(sh_input_b, tc + vec2(0, 0)); b += texture2D(sh_input_b, tc + vec2(offset.x, 0)); b += texture2D(sh_input_b, tc + vec2(0, offset.y)); b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y)); b /= 4.0f; frag_data[0] = r; frag_data[1] = g; frag_data[2] = b; }