/** * @file WLCloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat4 modelview_projection_matrix; uniform mat4 modelview_matrix; ATTRIBUTE vec3 position; ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; VARYING vec2 vary_texcoord2; VARYING vec2 vary_texcoord3; VARYING vec3 vary_pos; // Inputs uniform float cloud_scale; uniform vec4 lightnorm; uniform vec3 camPosLocal; void main() { vary_pos = position; // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; vary_texcoord0.xy /= max(0.001, cloud_scale); vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; vary_texcoord1.x += lightnorm.x * 0.0125; vary_texcoord1.y += lightnorm.z * 0.0125; vary_texcoord2 = vary_texcoord0 * 16.; vary_texcoord3 = vary_texcoord1 * 16.; // END CLOUDS }