/** * @file atmosphericVars.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ VARYING vec3 vary_AdditiveColor; VARYING vec3 vary_AtmosAttenuation; vec3 additive_color; vec3 atmos_attenuation; vec3 sunlit_color; vec3 amblit_color; vec3 position_eye; uniform float global_gamma; vec3 getSunlitColor() { return pow(sunlit_color, vec3(global_gamma)) * global_gamma; } vec3 getAmblitColor() { return pow(amblit_color, vec3(global_gamma)) * global_gamma; } vec3 getAdditiveColor() { return pow(additive_color, vec3(global_gamma)) * global_gamma; } vec3 getAtmosAttenuation() { return atmos_attenuation; } vec3 getPositionEye() { return position_eye; } void setPositionEye(vec3 v) { position_eye = v; } void setSunlitColor(vec3 v) { sunlit_color = v; } void setAmblitColor(vec3 v) { amblit_color = v; } void setAdditiveColor(vec3 v) { additive_color = v; vary_AdditiveColor = v; } void setAtmosAttenuation(vec3 v) { atmos_attenuation = v; vary_AtmosAttenuation = v; }