/** * @file atmosphericVars.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ varying vec3 vary_PositionEye; varying vec3 vary_SunlitColor; varying vec3 vary_AmblitColor; varying vec3 vary_AdditiveColor; varying vec3 vary_AtmosAttenuation; vec3 getPositionEye() { return vary_PositionEye; } vec3 getSunlitColor() { return vary_SunlitColor; } vec3 getAmblitColor() { return vary_AmblitColor; } vec3 getAdditiveColor() { return vary_AdditiveColor; } vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } void setPositionEye(vec3 v) { vary_PositionEye = v; } void setSunlitColor(vec3 v) { vary_SunlitColor = v; } void setAmblitColor(vec3 v) { vary_AmblitColor = v; } void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; } void setAtmosAttenuation(vec3 v) { vary_AtmosAttenuation = v; }