/** * @file atmosphericVars.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ VARYING vec3 vary_AdditiveColor; VARYING vec3 vary_AtmosAttenuation; vec3 additive_color; vec3 atmos_attenuation; vec3 sunlit_color; vec3 amblit_color; vec3 position_eye; vec3 getSunlitColor() { return sunlit_color; } vec3 getAmblitColor() { return amblit_color; } vec3 getAdditiveColor() { return additive_color; } vec3 getAtmosAttenuation() { return atmos_attenuation; } vec3 getPositionEye() { return position_eye; } void setPositionEye(vec3 v) { position_eye = v; } void setSunlitColor(vec3 v) { sunlit_color = v; } void setAmblitColor(vec3 v) { amblit_color = v; } void setAdditiveColor(vec3 v) { // SL-1491 clamp additive term to something reasonable to prevent // lens flares over non-reflective surfaces v = clamp(v, vec3(0), vec3(0.8)); additive_color = v; vary_AdditiveColor = v; } void setAtmosAttenuation(vec3 v) { atmos_attenuation = v; vary_AtmosAttenuation = v; }