/** * @file class2\wl\atmosphericsHelpersV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Output variables vec3 getSunlitColor(); vec3 getAmblitColor(); vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); vec3 getPositionEye(); uniform float scene_light_strength; uniform int no_atmo; vec3 atmosAmbient() { if (no_atmo == 1) return vec3(0.66); return getAmblitColor(); } vec3 atmosAffectDirectionalLight(float lightIntensity) { return getSunlitColor() * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() { return getSunlitColor(); } vec3 scaleDownLight(vec3 light) { return (light / scene_light_strength ); } vec3 scaleUpLight(vec3 light) { return (light * scene_light_strength); }