/** * @file class2\wl\atmosphericsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); vec3 scaleSoftClipFrag(vec3 light); uniform int no_atmo; vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten) { if (no_atmo == 1) { return light; } light = linear_to_srgb(light); additive = linear_to_srgb(additive); atten = linear_to_srgb(atten); light *= atten.r; light += additive; return srgb_to_linear(light); } vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { if (no_atmo == 1) { return light; } light *= atten.r; light += additive; return light * 2.0; } vec3 atmosLighting(vec3 light) { return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation()); }