/** * @file simpleF.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ uniform sampler2DRect RenderTexture; void main(void) { vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); gl_FragColor = vec4(1.0 - color, 1.0); }