/** * @file blurV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform vec2 texelSize; uniform vec2 blurDirection; uniform float blurWidth; void main(void) { // Transform vertex gl_Position = ftransform(); vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0); // for (int i = 0; i < 7; i++) { // gl_TexCoord[i].st = s + (i * blurDelta); // } // MANUALLY UNROLL gl_TexCoord[0].st = s; gl_TexCoord[1].st = s + blurDelta; gl_TexCoord[2].st = s + (2. * blurDelta); gl_TexCoord[3].st = s + (3. * blurDelta); gl_TexCoord[4].st = s + (4. * blurDelta); gl_TexCoord[5].st = s + (5. * blurDelta); gl_TexCoord[6].st = s + (6. * blurDelta); // gl_TexCoord[0].st = s; // gl_TexCoord[1].st = blurDelta; }