/** * @file blurf.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform sampler2DRect RenderTexture; uniform float bloomStrength; varying vec4 gl_TexCoord[gl_MaxTextureCoords]; void main(void) { float blurWeights[7]; blurWeights[0] = 0.05; blurWeights[1] = 0.1; blurWeights[2] = 0.2; blurWeights[3] = 0.3; blurWeights[4] = 0.2; blurWeights[5] = 0.1; blurWeights[6] = 0.05; vec3 color = vec3(0,0,0); for (int i = 0; i < 7; i++){ color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i]; } color *= bloomStrength; gl_FragColor = vec4(color, 1.0); }