/** * @file gammaF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ uniform vec4 gamma; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light) { // For compatibility with lower cards. Do nothing. return light; } vec3 fullbrightScaleSoftClip(vec3 light) { return scaleSoftClip(light); }