/** * @file gammaF.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ uniform vec4 gamma; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light) { // For compatibility with lower cards. Do nothing. return light; } vec3 fullbrightScaleSoftClip(vec3 light) { return scaleSoftClip(light); }