/** * @file atmosphericVarsV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ varying vec3 vary_PositionEye; vec3 getPositionEye() { return vary_PositionEye; } void setPositionEye(vec3 v) { vary_PositionEye = v; }