/** * @file class1\windlight\atmosphericsF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ vec3 atmosFragAmbient(vec3 light, vec3 sunlit) { /* stub function for fallback compatibility on class1 hardware */ return light; } vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { /* stub function for fallback compatibility on class1 hardware */ return light; } vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit) { return light * sunlit; } vec3 atmosLighting(vec3 light) { /* stub function for fallback compatibility on class1 hardware */ return light; } void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive) { /* stub function for fallback compatibility on class1 hardware */ }