/** * @file bumpV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ void main() { //transform vertex gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; gl_FrontColor = gl_Color; }