/** * @file uiV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; void main() { gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; }