/** * @file twotexturecompareF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif uniform sampler2D tex0; uniform sampler2D tex1; uniform sampler2D dither_tex; uniform float dither_scale; uniform float dither_scale_s; uniform float dither_scale_t; VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; void main() { frag_color = abs(texture2D(tex0, vary_texcoord0.xy) - texture2D(tex1, vary_texcoord0.xy)); vec2 dither_coord; dither_coord[0] = vary_texcoord0[0] * dither_scale_s; dither_coord[1] = vary_texcoord0[1] * dither_scale_t; vec4 dither_vec = texture(dither_tex, dither_coord.xy); for(int i = 0; i < 3; i++) { if(frag_color[i] < dither_vec[i] * dither_scale) { frag_color[i] = 0.f; } } }