/** * @file pathfindingV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; VARYING vec4 vertex_color; uniform float tint; uniform float ambiance; uniform float alpha_scale; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vec3 l1 = vec3(-0.75, 1, 1.0)*0.5; vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25; vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5; float lit = max(dot(normal, l1), 0.0); lit += max(dot(normal, l2), 0.0); lit += max(dot(normal, l3), 0.0); lit = clamp(lit, ambiance, 1.0); vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale); }