/** * @file highlightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #version 120 void main() { //transform vertex gl_Position = ftransform(); vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; pos = normalize(pos); float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); d *= d; d = 1.0 - d; d *= d; d = min(d, gl_Color.a*2.0); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_FrontColor.rgb = gl_Color.rgb; gl_FrontColor.a = max(d, gl_Color.a); }