/** * @file highlightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ void main() { //transform vertex gl_Position = ftransform(); vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; pos = normalize(pos); float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); d *= d; d = 1.0 - d; d *= d; d = min(d, gl_Color.a*2.0); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_FrontColor.rgb = gl_Color.rgb; gl_FrontColor.a = max(d, gl_Color.a); }