/** * @file glowcombineFXAAV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ attribute vec3 position; varying vec2 vary_tc; void main() { vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); gl_Position = pos; vary_tc = pos.xy*0.5+0.5; }