/** * @file debugV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; uniform vec2 screen_res; uniform vec2 delta; VARYING vec2 tc0; VARYING vec2 tc1; VARYING vec2 tc2; VARYING vec2 tc3; VARYING vec2 tc4; VARYING vec2 tc5; VARYING vec2 tc6; VARYING vec2 tc7; VARYING vec2 tc8; void main() { gl_Position = vec4(position, 1.0); vec2 tc = (position.xy*0.5+0.5)*screen_res; tc0 = tc+vec2(-delta.x,-delta.y); tc1 = tc+vec2(0,-delta.y); tc2 = tc+vec2(delta.x,-delta.y); tc3 = tc+vec2(-delta.x,0); tc4 = tc+vec2(0,0); tc5 = tc+vec2(delta.x,0); tc6 = tc+vec2(-delta.x,delta.y); tc7 = tc+vec2(0,delta.y); tc8 = tc+vec2(delta.x,delta.y); }