/** * @file waterFogF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ vec4 applyWaterFog(vec4 color) { // GL_EXP2 Fog //float fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord); // GL_EXP Fog // float fog = exp(-gl_Fog.density * gl_FogFragCoord); // GL_LINEAR Fog float fog = (gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale; fog = clamp(fog, 0.0, 1.0); color.rgb = mix(gl_Fog.color.rgb, color.rgb, fog); return color; }