/** * @file glowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat4 modelview_projection_matrix; in vec3 position; uniform vec2 glowDelta; out vec4 vary_texcoord0; out vec4 vary_texcoord1; out vec4 vary_texcoord2; out vec4 vary_texcoord3; void main() { gl_Position = vec4(position, 1.0); vec2 texcoord = position.xy * 0.5 + 0.5; vary_texcoord0.xy = texcoord + glowDelta*(-3.5); vary_texcoord1.xy = texcoord + glowDelta*(-2.5); vary_texcoord2.xy = texcoord + glowDelta*(-1.5); vary_texcoord3.xy = texcoord + glowDelta*(-0.5); vary_texcoord0.zw = texcoord + glowDelta*(0.5); vary_texcoord1.zw = texcoord + glowDelta*(1.5); vary_texcoord2.zw = texcoord + glowDelta*(2.5); vary_texcoord3.zw = texcoord + glowDelta*(3.5); }