/** * @file glowF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform sampler2D diffuseMap; uniform float glowStrength; void main() { vec4 col = vec4(0.0, 0.0, 0.0, 0.0); // ATI compiler falls down on array initialization. float kern[8]; kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0; kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25; col += kern[0] * texture2D(diffuseMap, gl_TexCoord[0].xy); col += kern[1] * texture2D(diffuseMap, gl_TexCoord[1].xy); col += kern[2] * texture2D(diffuseMap, gl_TexCoord[2].xy); col += kern[3] * texture2D(diffuseMap, gl_TexCoord[3].xy); col += kern[4] * texture2D(diffuseMap, gl_TexCoord[0].zw); col += kern[5] * texture2D(diffuseMap, gl_TexCoord[1].zw); col += kern[6] * texture2D(diffuseMap, gl_TexCoord[2].zw); col += kern[7] * texture2D(diffuseMap, gl_TexCoord[3].zw); gl_FragColor = vec4(col.rgb * glowStrength, col.a); }