/** * @file treeV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ varying vec3 vary_normal; void main() { //transform vertex gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; }