/** * @file treeV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ varying vec3 vary_normal; void main() { //transform vertex gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; }