/** * @file treeShadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ attribute vec3 position; attribute vec2 texcoord0; varying vec4 post_pos; void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); }