/** * @file treeF.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ uniform sampler2D diffuseMap; varying vec3 vary_normal; varying vec4 vary_position; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = gl_Color*col; gl_FragData[1] = vec4(0,0,0,0); gl_FragData[2] = vec4(normalize(vary_normal), 0.0); gl_FragData[3] = vary_position; }