/** * @file class1\environment\terrainV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; in vec3 position; in vec3 normal; in vec4 diffuse_color; in vec2 texcoord1; out vec3 pos; out vec3 vary_normal; out vec4 vary_texcoord0; out vec4 vary_texcoord1; uniform vec4 object_plane_s; uniform vec4 object_plane_t; vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1) { vec4 tcoord; tcoord.x = dot(vpos, tp0); tcoord.y = dot(vpos, tp1); tcoord.z = 0; tcoord.w = 1; tcoord = mat * tcoord; return tcoord.xy; } void main() { //transform vertex vec4 pre_pos = vec4(position.xyz, 1.0); vec4 t_pos = modelview_projection_matrix * pre_pos; gl_Position = t_pos; pos = (modelview_matrix*pre_pos).xyz; vary_normal = normalize(normal_matrix * normal); // Transform and pass tex coords vary_texcoord0.xy = texgen_object(vec4(position, 1.0), texture_matrix0, object_plane_s, object_plane_t); vec4 t = vec4(texcoord1,0,1); vary_texcoord0.zw = t.xy; vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); }