/** * @file starsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ uniform sampler2D diffuseMap; void main() { vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = col; gl_FragData[1] = vec4(0,0,0,0); gl_FragData[2] = vec4(0,0,1,0); }