/** * @file shadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #version 120 varying vec4 post_pos; void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_FrontColor = gl_Color; }