/** * @file pointLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; varying vec4 vary_light; varying vec4 vary_fragcoord; void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; vary_light = vec4(texcoord0,0,1); gl_Position = pos; gl_FrontColor = diffuse_color; }