/** * @file pointLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #version 120 varying vec4 vary_light; varying vec4 vary_fragcoord; uniform vec2 screen_res; uniform float near_clip; void main() { //transform vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = pos; vec4 tex = gl_MultiTexCoord0; tex.w = 1.0; vary_light = gl_MultiTexCoord0; gl_FrontColor = gl_Color; }