/** * @file materialF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /*[EXTRA_CODE_HERE]*/ //class1/deferred/materialF.glsl // Debug stub for non-pbr material #define DIFFUSE_ALPHA_MODE_BLEND 1 #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) out vec4 frag_color; #else out vec4 frag_data[4]; #endif void main() { #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) frag_color = vec4(1, 0, 0, 0.5); #else // emissive red PBR material frag_data[0] = vec4(0, 0, 0, 0); frag_data[1] = vec4(0, 0, 0, 0); frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); frag_data[3] = vec4(1, 0, 0, 0); #endif }